Again, you've missed the point I was originally making by creating another argument that was meaningless (something you seem to be good at). AST has several useless cards/abilities, especially dependent on group composition, in a 4-man environment; it makes the class very unrewarding to play in these circumstances, where a WHM\SCH would be far more useful/rewarding.
Some of the SCH skills are useless in 4-man content? Yes. However, SCH still has a myriad of other useful skills to use in 4-man content; if the faerie or aetherflow skills didn't work in 4-man content, it wouldn't be fun, either. Many of AST's core concept skills are useless in 4-man content, however, especially the card buffs. AST's are all also RNG based and unreliable.
At least I can count on E4E to be up on a large pull to debuff multiple mobs; the same of Sacred Soil. Can I do the same for Bole? No. Bole is essentially useless in 4-man content, outside of large pulls; however, I'd say the same of SS. In the same situation, E4E and SS is at least always available (yes, reliant on a proc).
Disable + Virus is nice, yes. Again though, Disable is consumed by auto-attacks and must be flawlessly timed in order to be useful. Useless? No. Worth brining an AST during progression? No.
You are arguing in a vacuum about AST cards and utility. Do Bole and Sacred Soil stack? Yes. Can you count on expanded Bole to be available when needed? No. Therefore, WHM's healing potential is far more valuable in progression content.
EDIT: Nice edit on your post, to include a hypothetical question about how awesome AST would be if they were buffed by 100%. No one is suggesting that; so why bother asking such a ridiculous question? Again, you seem to be mostly interested in creating arguments rather than discussion, by creating circumstances that don't exist to prove your "point".



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