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  1. #11
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Rahaya View Post
    snip
    The reason you see the damage bonus of Balance being used as a measure, is because it is the most quantifiable benefit that AST can offer to a group, regardless of composition or setting; at the very least it's the most measurable. In reailty, AST offers a myriad of mildly un-necessary/un-impactful buffs in an 8-man setting. At no point will AST offer something more useful than SCH/WHM combo can during progression, especially since it's utility is based on RNG.

    In a 4-man setting, the only worthwhile card buffs are Balance and Arrow; Ewer and Spire are entirely worthless, and Bole and Spear are mostly worthless. This is where the usefulness of the class' core mechanics really falls short. Yes, Ewer, Spire, and Bole can still be used for RR, but that still hinges on RNG for the next card to be Balance or Arrow.
    (1)
    Last edited by GideonHighmourn; 07-18-2015 at 12:48 PM.