How can you really say this? How do you even know that its to difficult if we aren't allowed to try it.The only content they do not release straight to the duty finder is content that is, at the time, far too difficult for the average DF group. DF content is typically easy enough to do completely blind, as there are only a handful of make or break mechanics that can be explained in a few lines of text. Basically, DF content is standardized to require minimal coordination and communication. Stuff like savage hough? That is (hopefully) being designed to be challenging enough that you will NEED to communicate and plan with a group that works well together. If they were to put it in DF, there would be an uproar of people here complaining about how their groups all yelled at them and ragequit in DF, because most people in DF do not want to communicate or plan at all.
Nobody knows with absolute certainty, but I (and others) are assuming it will be this difficult based on what the developers have told us. From what they have told us, it will either be comparable to what FCOB Savage would have been, or just as hard as FCOB without echo (some uncertainty with the translations here). Assuming this is true, then yes it will be that hard.
I agree with you op they should allow us to do Alex savage in DF. I don't understand how people can say something is to difficult for someone if you aren't allowed to try it. I think before se makes the decision to exclude people by making it full party only they should let us try it first.
I was able to handle those mechanics easy. If people would take the time to explain what people need to do then it wouldn't be that hard. Anyway how can you use Alex normal to determine Alex savage. They aren't the same so that's not a very good reason to me. Next.
Because people don't need to see it in that specific scenario?I agree with you op they should allow us to do Alex savage in DF. I don't understand how people can say something is to difficult for someone if you aren't allowed to try it. I think before se makes the decision to exclude people by making it full party only they should let us try it first.
We have countless of DF examples of the general mass and a lot of them either don't bother with mechanics at all or don't get it if you explain it 3 times.
Because savage will be much harder than normal. Just because you cleared it doesn't mean squat. That's a small sample size. You could of been hard carried for all we know. Most dps can't handle hitting an add, dragging it to a light shining from the sky, and killing it there. I'm all for savage being in DF, so I'll have countess threads to pop into and say "Get Good".
But none of that has anything to do with whether it's in DF or not. No doubt at some point there will be players who do ask for nerfs, but they'd do that regardless of whether it's in DF. DF is just a way of putting groups together, just like PF is. There's no reason for one to focus on simpler content than the other.This pretty much hits the nail right on the head. The casual players when faced with random players and very challenging content, will then cause an uproar that they cannot complete it. In so doing, most developers will then nerf said content, because CONTENT FOR ALL! This is where game developers must choose. Make your game where there are standard encounters everyone gets to enjoy, and then the harder ones that require people to actually coordinate. This is what hurts no one.
The people queuing for difficult content should expect difficult content, and they should be prepared to need to communicate and coordinate with each other in order to complete it. DF was a lot better when the game was new and people really were talking to each other more in random DF groups because we still needed that. Hopefully, putting some harder content into DF might bring some of that back.
Just so know, but putting all the content is the exact opposite of making people talk.But none of that has anything to do with whether it's in DF or not. No doubt at some point there will be players who do ask for nerfs, but they'd do that regardless of whether it's in DF. DF is just a way of putting groups together, just like PF is. There's no reason for one to focus on simpler content than the other.
The people queuing for difficult content should expect difficult content, and they should be prepared to need to communicate and coordinate with each other in order to complete it. DF was a lot better when the game was new and people really were talking to each other more in random DF groups because we still needed that. Hopefully, putting some harder content into DF might bring some of that back.
Everything that evolves around getting randomly grouped is making people talk a lot less because, why should you? You get grouped automatically so so need to ever talk when looking for a group. You will never see these people again unless they happen to be on your world and even then. Hai and bai is usually the best you get.
The only thing putting harder content in DF will gain is whining, both ingame and out game.
Believe it or not, people have been trough this transition before and we know what is on the end.
Nothing but sitting in 1 place, hitting queue, popping in, aoe'ing everything, insult each other a bit for good measure, and leave again all while rolling their face over the keyboard cause stuff dies if you fart in their general direction.
Last edited by Assirra; 07-18-2015 at 05:41 AM.
I doubt you can compare Steps pre-nerf with non-DF content like Coil pre-nerf. Maybe not even with Coil post-nerf.
Step of Faith pre-nerf was more like a CT boss fight and people still wipe on zombie dragon..
Last edited by Felis; 07-18-2015 at 05:53 AM.
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