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  1. #1
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Gives me about 70 more dps than non minuet. Tested.
    Then to me it isn't worth the sheer grief of WM.
    (1)

  2. #2
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SovereignAegis View Post
    Then to me it isn't worth the sheer grief of WM.
    Sheer grief??? It's a miniscule 1.5 second cast time that can be toggled off during movement heavy phases. How in the world is that too much for people to handle?
    (7)

  3. #3
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MisterLucie View Post
    Sheer grief??? It's a miniscule 1.5 second cast time that can be toggled off during movement heavy phases. How in the world is that too much for people to handle?
    You play Bard for 2 years and then have a mobile playstyle ripped from underneath you with 1.5 sec cast time on every ability you use.

    It is horrendous, the entire playstyle changed. It is terrible and a sheer grief.

    On the more mechanics end of things, ignoring how terrible it is to break the design of Bards: It doesn't even work with their kit because Bard's rely on weaving 0gcd abilities in their priority "rotation" and those proc at random times. You lose a lot of 0gcds in that "miniscule" amount of time. Bloodletter procs are a huge non-trivial deal for one example. It holds the Bard back from utilizing their full potential because the cast times do not let them weave a 0gcd in during the cast time.
    (5)

  4. #4
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SovereignAegis View Post
    You play Bard for 2 years and then have a mobile playstyle ripped from underneath you with 1.5 sec cast time on every ability you use.

    It is horrendous, the entire playstyle changed. It is terrible and a sheer grief.
    Umm... only if you were a hyperactive bunny. The rest of us were standing still most of the fight right next to the BLMs (unless there was a lot of targeted AoE of course, then we stood far away from each other).

    The 1.5s cast time doesn't actually take away even an ounce of mobility. This is a false claim by your "side". The cast time for ws is so short, that if you start the attack just before most ground AoEs appear, you can let the bar complete and still get out of the AoE in time.
    (7)

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SovereignAegis View Post
    On the more mechanics end of things, ignoring how terrible it is to break the design of Bards: It doesn't even work with their kit because Bard's rely on weaving 0gcd abilities in their priority "rotation" and those proc at random times. You lose a lot of 0gcds in that "miniscule" amount of time. Bloodletter procs are a huge non-trivial deal for one example. It holds the Bard back from utilizing their full potential because the cast times do not let them weave a 0gcd in during the cast time.
    This here is probably the only thing that still bugs me about Wanderer's Minuet since they improved it. A lot of my concerns were addressed, but the 'instant' casts and ability use continue to be a minor issue. Using those skills with a cast time is a lot less fun since it inevitably eats into the time you could be dealing damage.

    This is true for Black Mage's too, since the cast time matches the recast, so you're often forced to use abilities at times when you could otherwise just attack. I've taken to relying on instant skill procs (eg. Straighter Shot) before using abilities, since it reduces the amount of time I'm not attacking.

    Still, to be fair this annoyance is very minor and I'm getting used to Minuet. it's a massive improvement over the old version, since it now genuinely does improve DPS overall (the odd interrupt notwithstanding), whereas before I was actually losing around 70 dps instead. I feel it's got a ways to go before being fully accepted though. It's not fun to play the job in a specific way only to have the rug pulled under you, and the entire endgame turned on its head.
    (3)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by MisterLucie View Post
    Sheer grief??? It's a miniscule 1.5 second cast time that can be toggled off during movement heavy phases. How in the world is that too much for people to handle?
    Well he wouldn't know seeing as he only has a lvl 32 BRD ^_^ and thinks a 10% increase to DPS is trivial XD

    Quote Originally Posted by SovereignAegis View Post
    WM being off is only a trivial 10% DPS increase when not moving.
    (0)

  7. #7
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by SovereignAegis View Post
    Then to me it isn't worth the sheer grief of WM.
    because one bard out of the ones that are playing it shows that the skill isnt worth anything. i swear, you really need to get a new thing to complain about, even more so that you dont have the skill. and funny that you seem to forget your own thread asking for the increase, and when one other bard(who has the skill, unlike you) shows some numbers, with a difference of 100+ dps between the two, coming to about at 12% increase in dmg overall, you think that is small.

    edit; to go a bit further and include the OGCD skills, the only one that actually became a pain to use is flaming arrow. any dps worth their salt knows about skill queuing, and a good bard who sees a blood letter proc during a cast is going to press that skill knowing that the second the cast is done, blood letter will come out.
    (5)
    Last edited by Kaze3434; 07-17-2015 at 05:20 PM.

  8. #8
    Player
    Lycinder's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Muriel Murconic
    World
    Shiva
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by SovereignAegis View Post
    Then to me it isn't worth the sheer grief of WM.
    I would say 4200 more damage a minute to be pretty sizable and some people are hitting +100 on their dps which is 6000 more damage in a minute, anyway I remember back in final coil with my static our bard pretty much stuck to one set area and only moved for mechanics, I think that kind of thing is where you WM and then you pop it off for mechanics to continue dps until your 15 second recast is up.
    Bard + MCH should still be one of the classes with the most dps uptime its just a bit more complicated now.
    (1)

  9. #9
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    The other things to consider about minuet:

    - TP efficiency is generally lot better in WM, with only having to use one 60 TP skill to reapply both DOTs, rather than the 150 TP to reapply both individually.
    - AOE / Multi Dotting a number of targets is a lot stronger and more TP efficient in WM.
    (3)

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SovereignAegis View Post
    Then to me it isn't worth the sheer grief of WM.
    It also lets you go twice as long before running of TP.
    (1)