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  1. #31
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    So...Dark is a better magic tank. No one should debate this.

    A4 is a joke, especially for a Paladin--no one should debate that either.

    Lazer 1: rampart (a drk did shadow skin + dark mind---they took less damage). Heal yourself with clemency--with some fending gear and rampart, you wont be interrupted. The amount you heal for is largely about what you lost in mitigation. Dark also had delirium up.
    Lazer 2: sentinel + cova. (a dark did wall + dark mind. They took less damage than you). Heal again---you are fine. You healed about 6-8K without a crit, which is probably more than than what you lost in mitigation. Dark also had delirium up.
    Lazer 3: pop hallowed. Laugh at the damage--your healers can dps. A dark did skn + dark mind, taking substantially more damage than you, given you took 0.
    (0)

  2. #32
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Trespar View Post
    But then half of those four are also worthless against magical fights. Usually, Dark Mind and Delirium have at least some use in a physical fight, because there's usually an unavoidable AoE that deals magic damage.
    Curious---you site dark mind being useful in physical heavy fights cause of supplemental damage, but say (i imagine bulwark and sheltron) are useless in a4? There are adds however, or you might be the OT in phases 1 and 2. In my group, I generally act as an OT as paladin (or war) and I t take the first lazer (sent/ramo) he takes the second (skin/wall/mind) and then I hollowed the third---basically makes the fight a joke. My healers end up going offense and we sometimes dont even make it to the third.
    (0)

  3. #33
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Timat View Post
    Umm....you sure that is an additive stacking?

    And again I am not sure I buy this "magic based tank thing that hinges completly and solely on dark mind"

    Do you believe that a DRK will have a measurably easier time tanking A4 (or even just the tank buster if you want to narrow it down) than a War or Pld simply because of 1 skill?
    If it isn't additive then you're still looking at an easy 55% mitigation.

    As for the significance of that one ability, yeah, it's a pretty big deal. It's basically a magic only Sentinel available every 60 seconds.
    (1)

  4. #34
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Dark Mind is very substantial IMO in creating the idea of Drk being more magic defensive.

    Tank busters are far deadlier than general fluff damage. Sometimes, heavy ae\\'s can also be factored into tank survivability. If the meteor ae was magic (I don\\'t know for sure), dark mind would be useful in a situation like this.

    Or in Ravana ex after second Warlord Shell there is a lot of damage on the MT and group as a whole with constant cleaves and ae\\\\\\'s. I imagine Dark Mind stacked with something could be useful.

    But the biggest thing obviously are actual magical tank busters. They are equivalent in strength to Vengeance (Warrior\\\\\\'s strongest CD). And available 1 minute apart, and with many busters being at least one minute apart.. Having it used on every one is huge. A war would have to use ToB and Con maybe for every other one (plus obvious IB).

    And Drk can stack something with it to make magic tank busters easy mode.
    (0)

  5. #35
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Dark Mind is very substantial IMO in creating the idea of Drk being more magic defensive.

    Tank busters are far deadlier than general fluff damage. Sometimes, heavy ae\\'s can also be factored into tank survivability. If the meteor ae was magic (I don\\'t know for sure), dark mind would be useful in a situation like this.

    Or in Ravana ex after second Warlord Shell there is a lot of damage on the MT and group as a whole with constant cleaves and ae\\\\\\'s. I imagine Dark Mind stacked with something could be useful.

    But the biggest thing obviously are actual magical tank busters. They are equivalent in strength to Vengeance (Warrior\\\\\\'s strongest CD). And available 1 minute apart, and with many busters being at least one minute apart.. Having it used on every one is huge. A war would have to use ToB and Con maybe for every other one (plus obvious IB).

    And Drk can stack something with it to make magic tank busters easy mode.
    as far as i know all the meteors in the game so far are unaspected... but it scales off the users int (tested in world of darkness) but as far as i know dark mind has no effect on them for some reason hence why i think they are unaspected.
    (0)

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