Quote Originally Posted by Tho-Alfaqar View Post
what ur talking about is what i want 2 change
lancer currently plays like this (raise TP with any normal attacks then use Ferocity + Raging Strike + Hawk's Eye + Doomspike II or Twisting Vice or Chaos Thrust)to do the highest damage as possible or break mobs TP, meanwhile it uses some dots to help party members
this is the only role for lancer and its repetitive and boring

but with my new moves we can make endless strategies for example a party with 8 lancers 2 can tank,2 can DD, 2 can heal and 2 can TP control

with(curse of doom, super trammel, leg sweep, heavens thrust and some other buffes) lancer will can tank
with (mana surge and dot raising) MP will never stop helps healing
with (new full thrust, new comrade in arms, moonrise, TP draine and new twisting vice ) lancer will became super TP controler

8 lancers vs ogre it will make the game more challenging and enjoyable
If you have 8 lancers doing different jobs... you are not balancing out anything. If they can succesfully heal like a mage and tank... that's just not good for this game. They should nerf some classes and add some more variety in what they do.