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  1. #201
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I will admit to wanting DRK to be a DPS. I was upset when I saw the reveal, even though I had leveled both MRD and GLD to 50 in 1.0 it had been sometime since I had Tanked anything seriously. At the time of of announcement I had been using my Tank jobs to solo storyline content, FATES, and hunt marks. However in time I realized Tanking was really the best option for DRK. When considering what it was out of the job, the presentation I wanted was not of an attacker behind the enemy worrying about positionals. A Dark Knight wears heavy armor, uses both spell and blade to defeat their enemies. I understand i'm speaking more to the lore of the job and not the gameplay aspect here, but as a long time fan of the job and the series as a whole I cannot separate the two.

    The idea of them not being traditionally tanks I feel is a convenient loss of memory for many who choose to only think of the FFXI era of DRK.


    This is one of the originators. This is how it started.


    This is how it is. They are doing a fine job of staying close to the traditional aspects of the series. I hope it continues.
    (1)
    Last edited by Alacran; 07-17-2015 at 09:00 AM.

  2. #202
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan94 View Post
    Yes. Especially since they usually DRAIN hp as well.
    Only drain-heavy DRK that comes to mind is, again, Gafgarion. Nevermind that drains in the console RPGs were unreliable to begin with (more efficient to have someone with Cure just heal you).
    FF4, Cecil.
    Cecil sacrificed HP to deal damage with Darkness, which was his job command. That was it. Cecil didn't have anything even remotely resembling tank until he became a Paladin.
    The "issue" is players from FFXI who either haven't played any other FF game or are simply obsessed with the FFXI version.
    XI merely followed what was set before it. Consumed HP to deal more damage. Mind you that XI's DRK also had drains but that made it nowhere near a tank. Blood Weapon was there partly to counteract Souleater and partly as an oh shit button. Drain had a laughably long cast time and was unreliable unless you somehow had insanely high Dark Magic skill and magic accuracy. Dread Spikes was there to keep the DRK from getting two-shotted when they inevitably stole aggro.
    Quote Originally Posted by Alacran View Post
    When considering what it was out of the job, the presentation I wanted was not of an attacker behind the enemy worrying about positionals. A Dark Knight wears heavy armor, uses both spell and blade to defeat their enemies. I understand i'm speaking more to the lore of the job and not the gameplay aspect here, but as a long time fan of the job and the series as a whole I cannot separate the two.
    Heavy armor doesn't really mean anything. Well, I guess it does if you don't give your classes traits to emphasize on defense and instead split them strictly by armor class. It's just that I've seen DPS classes in heavy armor that can still get two-shotted while tanks in the same armor can survive such hits, so the heavy armor bit doesn't hold much weight with me.
    The idea of them not being traditionally tanks I feel is a convenient loss of memory for many who choose to only think of the FFXI era of DRK.
    It's a combination of known mechanics and how dark/evil/shadow knights are often portrayed. The more common thing is that the good/holy knight deals less damage for better defense while the dark/evil knight deals more damage sacrificing defense. Now combine this with the most recent version of DRK chronologically speaking (FFXI's DRK) and it's no surprise why some people react like they do.

    XIV's implementation is unique for an MMORPG and managed to make tank DRK work (sort of), but I'm not going to say people wanting a DPS with a huge sword are being unreasonable.
    (1)
    Last edited by Duelle; 07-17-2015 at 09:46 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #203
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Kaedan94 View Post
    *snip*
    Adding to the DRK train:

    FFX-2 has a Dark Knight Sphere where you drain HP to deal a lot of damage but are slow as hell.

    Also there weren't a lot of "tank" classes in previous FF titles (there's Steiner and sort of Auron?) because if you can force an NPC to attack one of your characters it becomes fairly easy to cheese the system....
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #204
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Duelle View Post
    Bunch of poor arguments
    Heavy armor and high HP in the early FF games made that character a tank. Your issue is that you're applying strict MMO definitions to non-MMO games.

    Cecil was the party "tank" throughout the entire game, both when he was a DRK and PLD. Leon was a "tank" in FF2. Gafgarion was a tank.

    There wasn't a such thing as enmity, so the MMO concept of "controlling threat" didn't exist in past games. So the aspect of a tank that matters is high HP and high defense. Something that ALL DRKs had in all previous FFs.
    (4)

  5. #205
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    563
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    For the most part as a healer DRK should focus on vitality. There should never be a point such as the one last night where I zone into A4 with a DRK with 12.9k health and a DRG with 12.3k health and the DRK was requesting to main tank. I am sorry but if you have only 600 more health than a dps because you have all str accessories (and the only gear they had at 180) you shouldn't be tanking a even ladybug.
    (2)

  6. #206
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vrankyl View Post
    For the most part as a healer DRK should focus on vitality. There should never be a point such as the one last night where I zone into A4 with a DRK with 12.9k health and a DRG with 12.3k health and the DRK was requesting to main tank. I am sorry but if you have only 600 more health than a dps because you have all str accessories (and the only gear they had at 180) you shouldn't be tanking a even ladybug.
    That DRK has significantly more defense and magic defense than that DRG. It also has defensive CDs to mitigate damage. If health were everything, why let DRK or PLD MT at all? Surely WAR is the best MT, what with all that health they have.
    (4)

  7. #207
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Makes me wish I have leveled paladin for my second 60 instead of drg.

    Cause I'd still run full str LOL
    (0)

  8. #208
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SpookyGhost View Post
    That DRK has significantly more defense and magic defense than that DRG. It also has defensive CDs to mitigate damage. If health were everything, why let DRK or PLD MT at all? Surely WAR is the best MT, what with all that health they have.
    This argument only works with a static that is well practiced and knows what they are doing.

    Whether you intended to or not, and without saying it, you are making the "minimum HP to survive a tank buster" argument here. Essentially if you have enough HP to survive the boss's tank buster plus an auto attack or follow-up, then any more HP than that is "wasted" and should go to STR. This is true... but only for a group with good players that don't make mistakes.

    12.9k HP in a duty finder A4 is NOT acceptable. The DPS will make many mistakes and the healers aren't necessarily great at their jobs. For those reasons, you NEED an HP buffer. Last week I went in with 15.5k HP, and the healers were struggling even when I used CDs perfectly because they were having to account for DPS making mistakes, taking damage and dying.

    I always carry my STR acc with me, but I equip the VIT ones by default and only swap if it seems safe to.
    (4)

  9. #209
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kaedan94 View Post
    This argument only works with a static that is well practiced and knows what they are doing.

    Whether you intended to or not, and without saying it, you are making the "minimum HP to survive a tank buster" argument here. Essentially if you have enough HP to survive the boss's tank buster plus an auto attack or follow-up, then any more HP than that is "wasted" and should go to STR. This is true... but only for a group with good players that don't make mistakes.

    12.9k HP in a duty finder A4 is NOT acceptable. The DPS will make many mistakes and the healers aren't necessarily great at their jobs. For those reasons, you NEED an HP buffer. Last week I went in with 15.5k HP, and the healers were struggling even when I used CDs perfectly because they were having to account for DPS making mistakes, taking damage and dying.

    I always carry my STR acc with me, but I equip the VIT ones by default and only swap if it seems safe to.
    This^ this ^ and allllll thiiissss^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Though to be fair, if a tank doesn't know when to switch trinkets, a VIT and STR swap isn't going to be the difference between a win and a n "Lol, you dead, game over, you lose, git gud"
    (0)
    Last edited by Ceodore; 07-17-2015 at 11:05 AM.

  10. #210
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan94 View Post
    Heavy armor and high HP in the early FF games made that character a tank. Your issue is that you're applying strict MMO definitions to non-MMO games.
    Let's start with the first part.

    There is no such thing as a tank in console RPGs. What partly defines the tank is having the ability to draw enemy attention to them, which is not a sure thing in RPGs; even those with formation mechanics (see: Breath of Fire II & III, several of the SaGa games). You can have hardier characters join you, but there's very little they can do to guarantee the enemy focuses on them. This is why MMORPGs use the term tank and console RPGs do not.

    Secondly, if we're talking about armor and HP relative to tank status in an MMORPG, then it makes sense to approach it from that standpoint. Heavy armor means different things in console RPGs vs MMOs because console RPGs don't allow for stuff like defensive cooldowns or other mechanics with which to block/avoid damage (even moreso if the game is turn-based). Alacran mentioned heavy armor and DRK and claimed it helps push it into the tank pool. I merely argued against it because I can name several examples of DPS in heavy armor that will die if the boss so much as breathes on them despite tanks being able to wear that exact same armor (Gladiators and Destroyers in Lineage II, any plate DPS spec in WoW, DRK in FFXI). The point being that heavy armor in MMORPGs doesn't instantly translate to tank.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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