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  1. #11
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I agree, I love the way they handled flying in this game. It forces you to spend time exploring and getting to know the new areas and mobs and gives a sense of accomplishment that I really haven't experienced much of since XI.
    (2)

  2. #12
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Really enjoyable read! It's great to see such a positive post, and I think SE deserves every bit of praise you gave them!
    (3)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  3. #13
    Player
    Magusrex's Avatar
    Join Date
    Jan 2015
    Posts
    209
    Character
    Sinystrad Daxx
    World
    Exodus
    Main Class
    Conjurer Lv 54
    I think is the best game out by a considerable margin. I recognize, I and most of the rest of here are paying to play so that is not much of a revelation, if we think something else is better we might be crazy. I have played all of the major titles since UO and have led, both small and large guilds. I have led more than a thousand raids...yay me. All that means very little, my opinion is worth no more than anyone else's.


    I am glad you are having fun, do something else when it is no longer fun to you is my only advice. The only truly foolish people are the ones who rage on the forums complaining how horrible everyone and everything is. I stop absorbing their words and hear "I am an idiot, I continue to pay for something that enrages me and log in multiple hours a day to be annoyed by the game and everyone who plays it, when the problem is really me, everyone else will be better off if I just do something else. The only real satisfaction I get is from ruining your experience, please listen, I want you to be as miserable as me"
    (1)

  4. #14
    Player
    Deathmask's Avatar
    Join Date
    Jun 2012
    Posts
    76
    Character
    Alucardrx Tepes
    World
    Sargatanas
    Main Class
    Lancer Lv 46
    Community: 9/10 "Nowhere near as toxic as WoW"

    Hahahahahahahahahahaha
    (4)

  5. #15
    Player
    Wolfyboy's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Silent Bear
    World
    Goblin
    Main Class
    Scholar Lv 36
    Quote Originally Posted by Deathmask View Post
    Community: 9/10 "Nowhere near as toxic as WoW"

    Hahahahahahahahahahaha
    Ya, coming from WoW. There is bad apples; however, the experience is far much better then the community WoW has.
    (2)

  6. #16
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Hello and welcome.

    I hope u enjoy the game , and dont get drawn down into to the toxic posts in here :P
    Its really nice to read your post instead of the "oh my i just loged in and want to skip the game and go afk in Idyllshire with ilvl190 Gear threads" :P
    (1)

  7. #17
    Player
    TinyMonster's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    299
    Character
    Soushie Monster
    World
    Behemoth
    Main Class
    White Mage Lv 60
    What a nice post!
    Welcome into the game
    Like others have stated it's nice to see a positive thread for once after so many negatives ones. Hope you will enjoy this game as you keep playing!
    (2)

  8. #18
    Player
    squidbunny's Avatar
    Join Date
    Jun 2012
    Posts
    112
    Character
    Grynh Lynh
    World
    Sargatanas
    Main Class
    Conjurer Lv 57
    Welcome and thanks for your positivity!
    (0)

  9. #19
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AsteriaStarfall View Post
    First a little back story into my days playing MMO's. I played WoW for 4 years, it was the first MMO i had ever played. I raided endgame content as a healer for those 4 years and was positive i would never play a different MMO. After the recent Draenor expansion, i realized that the game i had used to love and play each day was no longer holding interest for me. I would log in, do my garrison dailies and log out. Nothing made me want to go out and explore after reaching the end game raid. Nothing made you go out either. You could sit in your garrison, go raid and nothing required you to step one foot out your garrison door. A lot of the WoW forum posters were expressing what type of different games they were moving to and Final Fantasy was one of those mentioned quite often. So i decided to download the game and give it a shot.
    So because you have 4 years of MMO experience in only a main stream MMO, you decided to make a review of a second main stream MMO? Dang, If that's all the experience I need to write reviews of MMOs, I should start doing it too. I admit, it's a good game, much better now with new and more complex classes, but this honestly feels like a it was written with almost a biased stand point with overly flowery text. The sentiment is appreciated, but the amount of glee in this just detracts from serious criticisms that should take place too if we want to really make the "perfect" MMO.

    For starters, the glamouring system isn't bad, but the best glamouring system I have ever seen was in RIFT, where you literally just had a glamour window where you just dropped pieces of armor you wanted the appearance of into it, and then you were done. No crafting. No exploitation of lower levels who didn't have a level 50 crafter. Just equip the item to your glamour slot and no matter what new item you equipped, you would still always have the glamour. The armor didn't disappear either if you unequipped it, just went back into your inventory for future use.

    Or on the crafting system. Why make any of the items unable to be mass produced? I also feel your critique of the crafting was not all that warranted. It is well understood that if you are a new player, crafting is going to still be difficult. Just as all the veteran players put in time, gil, and effort into raising their crafting, why should a new player be able to come in and just level up their craft as if it's just as simple as banging on open world mobs with 1,2,3. Yes it's hard, but it's not suppose to be easy, or it wouldn't be a challenge.

    And the flying was done well with the quests, but they don't actually have you stick around in the zone all that long after you aquire flying except in Churning Mists where you unlock a god aweful number of mindless chore quests from the moogles. It's hardly anything to be considered fun, just flying around playing for hide and go f**k yourself with pom pom bobble heads. Even SE has stated themselves that they regret the moogle quests. Most of the other areas though, you unlock flying in the area and then almost immediately get punted into a new zone and get grounded again on a repeat of the same search and find from the last area with flying still locked behind the MSQ. If they had given players a choice as to which way they wanted to unlock flying, that would have been smarter. Either gather several locational aether currents and unlock flight, or do these quests and unlock it. But give players and incentive to do both by making the flight speed faster if they do both. That would have been my personal approach to it.

    As far as quests go, I believe Guild Wars 2 had a good design to theirs. They didn't have quests per say. Instead, they had areas where help was required. If you wanted to help, you could help and get some reward. But it wasn't just mind numbing tasks. Many of the same areas had dynamic events that sometimes took place that often incorporated progress in the regional quest with the event too. You could participate in the event and gain progress in the regional quest. Completing the event almost always gave full completion on both the event and the regional quest. Further, the EXP from the quest was based on your current level, and not the level of the quest itself. This allowed you to always gain good experience from quests despite possibly being at a higher level than the area you were in. This encouraged more completion of the area because people were likely to stay in an area to complete for the EXP before just moving on. The quests also didn't have just one completion method, but several ranging from killing mobs to gathering items, to defending structures, and all of them were able to complete the quest without having to perform all of the desired tasks. It was less in the spirit of questing and more in the spirit of helping out someone who actually had more dynamic needs. The MSQ in GW2 was really the only old fashioned quest in the game that involved decisions and the legitimate necessity of a certain task be performed. This made GW2's story more immersive and more unique to the player while still resulting in similar outcomes. GW2 did a great job with their "quests" and if I were going to choose any kind of system for a game, theirs would be it. Not to mention the fact that it would work well with the F.A.T.E. system in FFXIV.

    I would personally give raiding to RIFT. They had some really well designed as well as complex without being overly difficult to understand tactics with their bosses. Even their lower dungeons had good difficulty to them with dynamic interactions between bosses, adds, and interactive objects in the boss room. That being said, I am pleased with some of the new fights in Heavensward.

    I like your positivity, and I do agree that this is the best MMO I have played, between WOW, RIFT, TERA, GW2 and others. Don't take me for just being completely negative, but I believe there should be some perspective when talking about what games really did what best. All of those games had things they did great while also having things they really did so poor on that it was disastrous. Guild Wars 2 had an atrocious gear treadmill that only allowed for horizontal progression rather than vertical. RIFT lacked in their end game content as well as the size of their world so much it felt like we were all living in a snow globe. TERA, while having a great battle system, also lacked in end game content as well as a healthy economy. WoW has held out with millions of players for a long time, but due to management changes, has seen a decline in gaming quality and thus a decline in player base.
    (0)
    Last edited by Ceodore; 07-17-2015 at 10:42 AM.

  10. #20
    Player
    ThanMazus's Avatar
    Join Date
    May 2012
    Posts
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Wolfyboy View Post
    Ya, coming from WoW. There is bad apples; however, the experience is far much better then the community WoW has.
    You should check out any one of the dozens of bard threads, MSQ threads, Crossdressing threads, or basically any thread requesting anything other than the status quo.
    (0)

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