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  1. #1
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Defiance = shield oath = grit. They extend the tanks effective health pool the same. Pld has no reason to gear differently than a warrior. Parry and block are useless vs magic damage and unavoidable special attacks.

    Parry as a stat is the least useful to pld because of how the avoidance rolls in the game work. You roll for hit. Success then rolls for block. No block then rolls for parry. So if you have 15% block and 15% parry chance the rolls reduce your effective parry to 12.5%

    15000 hp tank
    15000 damage tank kill

    Pld/drk 15000 - (15000*.8)= 3k hp
    War (15000*1.25)-15000=3750 hp

    Pld dark needs 12k heals to get back to full
    War need 15000
    12000*1.2= 14400 (I inner beast will put you over)

    Inner beast is a parallel to block not rampart. The 2.1 change to it was a net nerf to a reactive mitigation skill. In trade for consistency and better performance in groups.

    The problem with leech tanks is thier scaling. They only way to fix that is to make the heals scale to damage taken instead of damage output. Then it just becomes a delayed visual on straight mitigation.
    (2)
    Last edited by Einheri; 07-17-2015 at 02:59 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Einheri View Post
    The problem with leech tanks is their scaling. They only way to fix that is to make the heals scale to damage taken instead of damage output. Then it just becomes a delayed visual on straight mitigation.
    Indeed, that's the idea behind a Dread Spike effect that leech a flat percentage of damage taken.

    By leeching back 20% it would have the same overall effect that Defiance and Shield Oath, except when the hit is supposed to kill you. To compensate for that "flaw", the damage you leech could be reflected back at your opponent.
    (1)
    Last edited by Reynhart; 07-17-2015 at 03:13 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Indeed, that's the idea behind a Dread Spike effect that leech a flat percentage of damage taken.

    By leeching back 20% it would have the same overall effect that Defiance and Shield Oath, except when the hit is supposed to kill you. To compensate for that "flaw", the damage you leech could be reflected back at your opponent.
    Reflecting back percentages of damage taken is similarly broken due to scaling. If a stance/ability has a reflect/counter attack effect it need to scale with the player and not the enemies, otherwise its either useless or to good.

    A Tank with an incoming damage based reflect stance would make A4 a joke.
    (0)
    Last edited by Ultimatecalibur; 07-17-2015 at 07:46 AM.