You can make combat on different classes feel differently whilet giving them all functinally identical abilities.Why bother have as many classes as there are now then? Why not literally have just 3? One for tank, dps, and healer. That way it's impossible for anyone playing a role to feel like they have to level something they don't like in order to be effective at the role. It would amazing for balance as well!
Based on your logic, this is what the game should strive for. Or at least multiple classes with the exact same abilities.
Edit: who suggested anything about making classes be able to totally negate mechanics?
All tanks take the exact same cross class as it is.
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