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  1. #21
    Player
    Ulthimar's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Kul Dar
    World
    Behemoth
    Main Class
    Summoner Lv 80
    WM is good for AOE trash pulls. Thats about it..... Optimal 2.x rotation beats WM DPS in boss fights and trials.
    (0)

  2. #22
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ulthimar View Post
    WM is good for AOE trash pulls. Thats about it..... Optimal 2.x rotation beats WM DPS in boss fights and trials.
    Is this a mere subjective opinion or a statement without any kind of proof?
    (1)

  3. #23
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ulthimar View Post
    WM is good for AOE trash pulls. Thats about it..... Optimal 2.x rotation beats WM DPS in boss fights and trials.
    Not the case anymore. WM is hands down more damage given that you can stand still for it
    (1)

  4. #24
    Player
    Ulthimar's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Kul Dar
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RiceisNice View Post
    Not the case anymore. WM is hands down more damage given that you can stand still for it
    IF you can stand still, exactly my point. In real scenarios when mechanics are involved, WM will not provide much, if any DPS increase due to interrupted casts, and not being able to use OGCD's as effectively.
    (1)

  5. #25
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ulthimar View Post
    IF you can stand still, exactly my point. In real scenarios when mechanics are involved, WM will not provide much, if any DPS increase due to interrupted casts, and not being able to use OGCD's as effectively.
    There's very little fight that disallows you from standing still though... Only one I can name is Ravana during seeing X and the orbs
    (1)

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    How do I edit on phone.... The oGCD thing isn't a huge dps loss either, it's a play style qol thing that was handled very poorly, esp in consideration that mch was given the exact same skill and pigeon holed the two classes to playing the same
    (0)

  7. #27
    Quote Originally Posted by SayuriHime View Post
    Ok so for you, the cast bar is a strange feeling. No longer having the instant gratification of your abilities makes the job less fun to play. Thank you for your honesty!
    as a SCH main, part time BLM, part time SMN, cast bar on BRD is disgusting.

    got it to 53 and it became completely unplayable to me. i like burgers and i like milk shakes, i don't want my burger put into a blender and than told i'm suppose to like drinking it with a straw.
    (3)

  8. #28
    Player
    Ulthimar's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Kul Dar
    World
    Behemoth
    Main Class
    Summoner Lv 80
    The animations for Machinist skills are much friendlier for weaving OGCD's than bard. Both jobs gain quite a bit of DPS from optimal OGCD use. The only way any Bard or Machinist can know what works best for them is to review parses from entire Dungeon run's or trials and not just an individual fight or initial burst. The amount of overall DPS put out over the course of a 30 min dungeon run is more accurate on what playstyle works best. As for QoL or playstyle preference, personally adding cast times to bard and machinist doesnt bother me, i play BRD, SMN, BLM, Machinist, and have all to 60. I expected it TBH as they want everyone to suffer from mechanics, but how they implemented it without considering how it would affect the other existing skills is bothersome.
    (0)

  9. #29
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SayuriHime View Post
    When paired with these Bards, the dungeons go much slower.

    My question is, if they are not going to be moving, why on earth are they not using something that is a damage increase? I feel like I am missing something, please help me understand.

    Side Note: I have been paired with some amazing Bards using their full toolkit and seen how fast we can blast through the dungeon.
    You are a healer, so I'll try to make you understand by relating this to a healer's toolkit. Let's flip it around:

    Quote Originally Posted by SayuriHime View Post
    When paired with these healers who don't use dps skills, the dungeons go much slower.

    My question is, if they are not going to be healing with every global cooldown, why on earth are they not using something that is a damage increase? I feel like I am missing something, please help me understand.

    Side Note: I have been paired with some amazing healers using their full toolkit and seen how fast we can blast through the dungeon.
    I'm not trying to argue whether it's right or wrong for a healer to refuse to use their dps skills in safe moments. But all of your points can be used to argue for healers dps'ing. It's a very simple thing: some people are comfortable with it and some people are not. SayuriHime, I hope this clarifies it for you. These players might have the skill for it or they might not, but the most important part about this game is having fun. In dungeons it's not a big deal if bards use WM or not, because as long as the group doesn't meet boss berserk or dungeon time limit they are doing enough damage. People who use random matchmaking tools, please be kind to your fellow player and don't push your standards down their throat. That's what statics and party finder are for.

    Quote Originally Posted by SayuriHime View Post
    Ok so for you, the cast bar is a strange feeling. No longer having the instant gratification of your abilities makes the job less fun to play. Thank you for your honesty!
    Honestly that kind of snarkiness is uncalled for. I could reply "Ok so for you, the going a bit slower in a dungeon is a strange feeling. No longer having the instant gratification of seeing the mobs melt makes the dungeon less fun to play. Thank you for your honesty!" If you like being obnoxious and expect perfection from everyone, go play with premades.
    (2)
    Last edited by Reinha; 07-17-2015 at 07:32 AM.
    Graphics
    MSQ
    Viper

  10. #30
    Player
    Roshidon1's Avatar
    Join Date
    May 2014
    Posts
    105
    Character
    Rin Katsuyuki
    World
    Leviathan
    Main Class
    Bard Lv 90
    There is no excuse for a bard to not be using WM in dungeons. Even before the patch it was a dps increase (albeit smaller) but after the buff it is a clear loss to not be using WM under reasonably stable conditions. There is some "clunkiness" to the bard right now, with the problem of multiple ogcds and bloodletter popping at the same time but it isn't a good enough reason to not be in WM.
    (1)

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