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  1. #11
    Player
    Dami's Avatar
    Join Date
    Nov 2014
    Posts
    54
    Character
    Chibi Dami
    World
    Tonberry
    Main Class
    Monk Lv 60
    One way I would have liked SE to have done Forbidden Chakra is make it use-able without Chakra stacks but it will have a lower potency and with a 30 second recast timer. And then give it an additional effect where you can charge up Chakra stacks with meditation and if you have 5 stacks your Forbidden Chakra does a high potency attack at the cost of 5 chakras. So it's simila to DRG's power surge ability.
    (0)

  2. #12
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Atreides View Post
    Thats not how combat works though, if one single party member is engaged in battle and you are in the same area you are incombat, no matter what.
    If that wouldn't be the case Healers that don't dps would have an insane amout of Mana reg because they are not in combat.
    Healing is different. Healing draws agro from your healed target's enmity table.

    I main healer, and my MP continues to regen like out of combat even if the tank pulls, as long as I don't cast a Cure or regen or something.

    I also play Astro. I can't use Spread unless I'm in combat and unless I cast Cure in the tank after pull, I can't use it (or if I attack myself).

    On my Ninja I can kill one target in a pull and assuming I don't AOE, can use Hide once my target is dead
    (0)

  3. #13
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    The only exception is in boss rooms, where everyone is immediately added to the enmity table
    (0)

  4. #14
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Why not lower the potency on the skill and allow chakra stacks to generate maybe ever 1.5 - 2 secs. Once we get 5 we can use FC then it goes on CD while we stack more Chakra. Just make or TP move something like 1 min CD or 1:30 CD?
    (1)

  5. #15
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    It's fine people, it's meant for those moments where you need to burn something fast. Every situational skill does NOT need to be buffed, else we'd have to truly buff One-Ilm Punch, since it's the worst skill we have.
    (0)

  6. #16
    Player
    Daega's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    69
    Character
    Daega Prox
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Quote Originally Posted by RyuDragnier View Post
    It's fine people, it's meant for those moments where you need to burn something fast. Every situational skill does NOT need to be buffed, else we'd have to truly buff One-Ilm Punch, since it's the worst skill we have.
    It is not the worst skill... Each ability has it's uses. Could they be tweaked to be more effective? Yes.
    As a pvp'er I use this ability all the time. it's fantastic. Sadly monks do not perform well in pvp compared to the rest which is where I am concerned. I really hope the new pvp areas and game types make monks more useful. FB and TK will definetly be a deserved boosted burst mode we desperately need.
    (0)

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daega View Post
    It is not the worst skill... Each ability has it's uses. Could they be tweaked to be more effective? Yes.
    My problem with it is that in a dungeon setting, you see a buff gained that you THINK you can remove, try it...and it fails. This happens 90% of the time, so the move reached the point where it's been permanently dropped from my hotbars.
    (1)

  8. #18
    Player
    Daega's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    69
    Character
    Daega Prox
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Quote Originally Posted by RyuDragnier View Post
    My problem with it is that in a dungeon setting, you see a buff gained that you THINK you can remove, try it...and it fails. This happens 90% of the time, so the move reached the point where it's been permanently dropped from my hotbars.
    No I certainly do not use it in my main hotbar. I use a completely different hotbar for pvp which has it on it. I see and understand your frustration for dungeons, but that's one of the least pointed out skills I would like adjust for monk. Fist of Wind and possible FC tweak to make more effective. (Of which I can completely use just fine without, it would just be really really really nice)
    (0)

  9. #19
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ashelia_Ferron View Post
    They already addressed this in the Liver letter though.

    Q18. It's hard to stack up Meditation while moving around inside the dungeon. Do you have plans to add an action where we can stack up to the maximum amount at once?

    A18. While developing, we did consider making it possible to stack up to 5 while not in combat; however, doing this made it where they were able to output strong damage every time for individual fights, therefore, we currently have no plans for this.
    I think the developers are skilled enough to figure out a way to make it so that if Meditation is used near enemies in a dungeon they would be put on the enmity table and not be allowed to use it per monster.
    It should be like Stoneskin II minus the fact I know applying buffs to party members is a different story.
    (1)

  10. #20
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ashelia_Ferron View Post
    Their point is that if you were in a dungeon and the tank pulled, say, 3 mobs, you could 5 stack chakra, single target down the mob, then 5 stack again since you'd be "out of combat" due to only attacking one mob.
    1. That's not how it works
    2. You just lost 440+360 potency by not using EF and HF on 3 targets to be able to use a 320 potency hit once or twice, meaning the whole idea is stupid


    Considering we start fights without 15% aspd and 27% dmg I don't see how we would ever be strong.
    (2)

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