If BR is retired and SC + MB takes it's place, I'd welcome the transition.
On the other hand, I found BR to be interesting and carry great potential with some tweaks.
Oh Battle Regimen... How little we knew ye.


If BR is retired and SC + MB takes it's place, I'd welcome the transition.
On the other hand, I found BR to be interesting and carry great potential with some tweaks.
Oh Battle Regimen... How little we knew ye.
the only thing the BR has for itself is the debuff you create on the target when you get it right. Take that idea and put it over skillchains. Mainly what is making the BR so awful is the queue system where you input your ability to use in regimen and have to wait there unable to do anything until it's executed.
You just can't have this type of system with a real time battle cause you know... the battle keeps going while you wait on people. If you want a dynamic battle system and have fights that flow well, you got to have them executed like the SC were where everyone have to time their abilities for it to work.

I disagree, if you perform a good BR it's totally worth the time waiting.the only thing the BR has for itself is the debuff you create on the target when you get it right. Take that idea and put it over skillchains. Mainly what is making the BR so awful is the queue system where you input your ability to use in regimen and have to wait there unable to do anything until it's executed.
You just can't have this type of system with a real time battle cause you know... the battle keeps going while you wait on people. If you want a dynamic battle system and have fights that flow well, you got to have them executed like the SC were where everyone have to time their abilities for it to work.
Also that's part of the challenge, you have to be quick, yet precise with your skill, and the fact that you queued a skill doesn't mean you can't do anything, you still have to pay attention to what the mob is doing you can't just stand still while waiting or you're gonna die, also you have to pay attention to what's the whole party doing when you release or you'll end up with half of the ppl being unable to perform the skill.
IMHO it's the queue thing that makes the BR more challenging and interesting than SC+MB, it just needs some tweaks to be up to date with a new battle system and more interesting combination, but the foundation is definitely interesting.
I'm really hoping the new system isn't just a carbon copy of FFXI's. It was good and all, but it lacked depth and ultimately became redundant. As others said including debuffs and things would be neat, but I think they could go a lot further to give a whole range of different possible combinations to make it feel really dynamic.
and the queue system is not bad, if you coordinated with your party i goes fast and smoothly. i guess they implemented this to prevent ppl from doind a skill and messing with other peoples "skillchain" i remember in FFXI there was this dude in all party that would go trigger happy with its TP and mess skillchains up lol
I'd like something different than FFXI's skill chains and magic bursts. Even people who still play FFXI have given up on using them. Battles just aren't long enough anymore to even bother with them. And they certainly aren't very long in FFXIV, either. The old "SC + MB" system was meant for a grind that no longer exists.
Battle Regimens were meant for "boss fights." Using them puts special debuffs on the target, so it's obviously meant to grant advantages for a long, drawn out fight. Whatever idea they use in the future should have that in mind.
(original by GalvatronZero)
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