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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Perzeval has the right idea. Also why War are just as good if not better than paladins for straight up tank buster (always on demand 30%).

    Though sheltron is utterly amazing and the most powerful new ability in the pali toolkit.

    Anyway its not so much that, mathematically, over a long period of time, parry is a bad stat. Its just that it is random and will never save your life.

    Similarly, it is like how crit (aside from class mechanics) has generally been very lackluster for healers - you never plan around a crit, and you will never get a crit when you need it.

    EDIT: another, hugely disappointing thing about tanking in FF14.

    Your stats don't matter. Literally. The only thing that matters is vit. You are a meatshield, that has cooldowns. A glorified dps with a butt numbingly simple rotation.

    In WoW and other mmos, your tanking stats mattered quite a bit.

    One of the big reasons was parry was actually 100% damage reduction. So even if it was random, it actually saved you a heal entirely. Here its...20% damage. Which isn't even significant. AND our parry rate is on average much lower than that of other mmos! AND bosses attack slower!

    Voila, an extremely boring tank meta that basically revolves around trying to do max dps while just staying alive, with healers skill (more like healer GCDs) being 90% of the tank survivability and tank CDs being 10%, with no active tanking nor useful resource (warrior has some semblance of that with wrath stacks, at least).

    Wonderful. I would much rather have a more skill based tanking where tanking skill is the vast majority of your survivability.
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    Last edited by pandabearcat; 07-15-2015 at 09:53 PM.