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  1. #11
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    I have no idea what you are talking about the only time I noticed an abnormal amount of AoE is when I pull those little wing lizards in neverreap but even then they are basically just those spirits from Darkhold or Qarn and you can even stand in them without it being the end of the world, everything else you can pretty much stun with no problems and usually dies quick enough that its trivial regardless. <- this assumes you aren't pulling everything at once and that you are pulling each group at a time.

    And really the only time you should be complaining about them doing AoE attacks is when they do them mid pull and thus takes you more time to death ball your trash into a nice AoE kill zone package for your DPS or they are the screeching kind that has no marker and hits your whole part if not stunned or silenced.

    Not that I am condoning that you should pull all the trash just it can be one of the annoying parts of doing so.
    (0)
    Last edited by PotatoWafflez; 07-15-2015 at 01:07 PM.

  2. #12
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I actually see your point on the open world mobs. As I took Machinist for my first Job to 60, this was really helpful to me because some of them I had difficulty soloing. I knew that if they just plain autoattacked me I would have been slapped to death, whereas with dodgeable AOEs I was taking 0 damage. I also think it was a bit easy that I could do my C rank hunts on a Level 50 PLD and kill enemies up to 6 levels higher than me (sometimes without even using a Chocobo companion). They were supposed to have increased the difficulty of the open world mobs. I don't think they did a very good job of it. I still try to ignore them when I do certain objectives, and I still leash them out of range when I'm at risk of dying or trying to avoid them.

    I am mostly fine with the way the dungeon mobs turned out though.
    (0)

  3. #13
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90
    A board full of idiots lol. Dodging these trash mob AOE isn't going to help you in raids. gl
    (1)

  4. #14
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Taei View Post
    A board full of idiots lol. Dodging these trash mob AOE isn't going to help you in raids. gl
    Right so it doesn't teach you about interrupts or different types of AoE types as in Circles, Lines, Cones or screeches?
    It also doesn't teach you about AoE trash buffs, like for example the second boss of Dusk Vigil which the ADDs will buff the Boss if he is too close when they spawn, it also doesn't teach you about keeping things out of circles like HMHM second boss with the skeletons or the second boss of neverreap with the totems? Also doesn't teach you about running targets away from the group like the meteors in the level 53 dungeon last boss. Or the Acid Shower debuff that increases vulnerability to anyone it hits that you can get on the last set of trash in neverreap or at the start of Pharos Sirius if you don't interrupt it.

    Yes AoE teaches you nothing to do with mechanics in this game and should be 100% removed because it doesn't 100% transfer to every raid fight, I agree.
    (8)
    Last edited by PotatoWafflez; 07-15-2015 at 01:22 PM.

  5. #15
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PotatoWafflez View Post
    hey look a post
    pretty much this...except the fact that most, if not all of those mechanics in the non-raids are actually meant to teach or are pulled from previous bosses. AOE trash buffs were actually introduced in turn 4 coil, and the revival mechanic in neverreap is almost identical to the revival mechanic in HM hm (which is the first boss actually. it also makes use of the basic theme aoes teach: stay out of the stupid, make sure nothing besides the thing that made it is out as well). meteor placement was introduced in CT1 and used more commonly in turn 9 (with over-the head marker mechanics being introduced in turn 5 with divebomb & conflagration). acid shower is an AOE, just one without a circle you can see. most overworld trash mobs don't have much in terms of AOEs, but that's what they are. trash. they're there to make it so the zones aren't so damn empty.


    disregard if your comment was actually just sarcasm, too tired to really care.
    (2)

  6. #16
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Velox View Post
    People complain that 2.0 overworld enemies are too easy to kill
    SE beefs up the HP of overworld enemies in 3.0
    People complain that 2.0 overworld enemies don't give a sense of danger since they are weak
    SE makes all 3.0 overworld enemies do 2-3x relative damage
    People complain that 2.0 overworld enemies use the same 2 skills over and over
    SE increases enemy AI in 3.0 and gives them access to a wider range of skills, AoEs, buffs, and debuffs
    People complain that 3.0 overworld enemies are annoying or too hard to deal with now
    Not everyone wanted those changes. Some of us were arguing against them before they were added.
    (0)

  7. #17
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    There's a certain mob in Neverreap thoguh, that kept spam AOE around itself. It's actually worse when they came in pair. Really annoying I would say, lol.
    (0)

  8. #18
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Neri View Post
    There's a certain mob in Neverreap thoguh, that kept spam AOE around itself. It's actually worse when they came in pair. Really annoying I would say, lol.
    Which mob?
    (0)

  9. #19
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Cakekizy View Post
    Which mob?
    Sounds like the puk types, I save my stuns on them.
    (0)

  10. #20
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    The slug, I think, very annoying for melee. But come to think of it, Neverreap is an AOE dodging festival so I will probably let it slide...lol.


    Edit: Oh it was a puk? I played with camera zoomed out and it kinda hard to see, haha.
    (0)

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