People complain that 2.0 overworld enemies are too easy to kill
SE beefs up the HP of overworld enemies in 3.0
People complain that 2.0 overworld enemies don't give a sense of danger since they are weak
SE makes all 3.0 overworld enemies do 2-3x relative damage
People complain that 2.0 overworld enemies use the same 2 skills over and over
SE increases enemy AI in 3.0 and gives them access to a wider range of skills, AoEs, buffs, and debuffs
People complain that 3.0 overworld enemies are annoying or too hard to deal with now