Please, don't nerf the easiest raid content. Try harder or again and again with better people.
Please, don't nerf the easiest raid content. Try harder or again and again with better people.
I cleared this day one with a fresh group of pf pugs I had never met before on my server. We wiped twice then killed it our third pull. This fight is the hardest of the three floors and took my group the longest to clear after one shotting the other floors. Please don't nerf. Alexander normal is already so easy.
http://dtguilds.com
This has nothing to do with the server. if someone wants to raid, he should try to find motivated people and maybe even a static. You can't sit around doing nothing until all wisely falls from the sky.
Moreover, some raiders don't care to being server first, the server even more. Raiding is not competition but all about team play. Compete with other is just for self-satisfaction since it's not necessary at all.
I didn't know about this, but I've always just stayed right in front of the manipulator because that's just natural for a tank, although the one time I STed in the DF, I found the other tank to stay behind each of the forelegs.
What beam exactly are you talking about?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I guess find a new server? I won 2nd try with all new people who had very little knowledge of the fight.
A4 is indeed a very hard healer check but honestly I love it. A1-3 are all DPS checks and as a healer I get so tired of getting stuck with bad DPS and feeling like I can't do anything more than pop into cleric stance as much as I can and sometimes even that's not enough to beat the enrage timer lol. I honestly prefer A4 to A3. So many enrages because of comically slow DPS.
Honestly HW in general seems to be heavier on DPS checks. I was glad to finally see a fight where you really got tested on your healers.
*Sigh*
there is nothing wrong with casuals, nor is there anything wrong with having heavily delayed raid clears. some people prefer to take it easy, and that server has decided that's the way they want to do it. there are, unsurprisingly, scumbags on both ends (and in the middle) however.
glad your tale ended on a happy note OP. these fights take a bit more coordination than your average dungeon, so things can be hectic at times. wipes with at least true endgame raids (like raids tuned to the point where coil or savage coil is) are usually expected, and learning content is something that should be something of trial and error that builds up to that perfect run.
and then you farm it (or at least try to).
that's the thing about raids. when they aren't tearing you hair out because of stupid mistakes, they are quite fun. despite the fact that i have yet to beat turn 9, i still consider it fun. working with a team to kill a tough enemy is something i enjoy as a player, and i'm glad you were able to get that feeling.And it was FUN!
they did say savage was going to be on par with second coil savage, so it'll be hardly surprising. It's tuned to be that way, and top tiers have already prepped their gear, crafters, and materials and bared their teeth.Now Savage Mode is going to be a nightmare for a lot of players if they add in new mechanics and higher damage output. I can't imagine how their sanity will last.
Last edited by saber_alter; 07-15-2015 at 02:05 PM.
It's mostly just because people give up easily if they don't instant clear everything. When doing the third turn for the first time the other night, I went through three or four groups before getting it done because everyone votes to abandon after a couple of failed attempts, even if there are people asking what to do and no one replies to them either before pulling or when a mechanic is about to show up.......
I've actually pretty much stopped talking to one of the people I first met when playing this game because I found out she has this same Elitist attitude. We were doing one of the harder non-coil runs in the game, (at the time), with a party full of new players, me included. After two wipes, with each one getting us further and further into the run as people began to understand what was happening, she basically said, "I can't deal with groups like this", before leaving, choosing to eat the penalty, rather than stick with an improving group of players just because we weren't instantly perfect.....
Don't really need multiple dps on the dolls in p4. Each dps (one is quarantined) should be able to kill their designated doll just fine even w/o having all their burst oGCDs.
The WHM and SCH in our FC have very different views. They both say it's not a healer check at all, but a dps stupidity check. Things like:In one run when we had perfectly executing DPS players, we finished it smoothly and the healers remarked that it felt like a regular dungeon run.
- Stay away from each other. When a melee stands next to the MT and eats splash damage from attacks on the MT, it's a fail, and that DPS causes extra healing pressure. When Carnage Zero is cast and the melee still all focus on their rotation and bunched up together, each one gets hit once but takes 2 other people's splash damage, that's fail and healers suddenly have to deal with 3 times the incoming damage.
- Taking orbs is a first come first serve affair. If someone's in front of you taking the ball, you back off. That's just how simple it is. But no. 80% of the dps taking the orbs play on low system specs and just can't see the other players in the party. Extra damage that didn't need to happen at all, fail dps, extra healing.
- DPS taking orbs at 20% health and dies---wtf are you thinking about? Fail. Extra pressure on healers.
- DPS getting infected by Judgement Nisi.
It's mostly lack of environmental awareness (scripted fights tend to breed these kind of players) and blindly following instructions with no thinking put into the how and the why.
I cringe everytime when I the off-tank with a big square mark on my head jumps and charges towards an orb with full HP and the DPS with 40% HP cuts in from the side to take it.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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