They designed themselves in a corner when they gave PLD very strong mitigation CDs back in 2.0. As many other mentioned, they originally tried to make WAR a blood tank but it wasn't well-received and didn't go hands-in-hands with the way they had designed content. Unless they change their boss design philosophy (which is something I'd like but don't expect to see), we're unfortunately stuck with very samey tanks and healers for the sake of balance.
OP is completely ignoring WAR v2.0. Which is exactly what he's asking for, and there's a very good reason it doesn't exist anymore.
A self-healing tank just does not work here. At all. It was tried, it failed.
I actually played WAR in 2.0. Tanking was hard, not because it took skill, but because you would die in anything serious before you could self-heal or the healer healed you, unless you were being SS/Adlo spammed. WAR is so much better than it was (even just counting only 2.x skills) its not funny.
Having a phat HP container with 1 self-healing skill that you can pop roughly every 15-20 secs is not a blood tank.OP is completely ignoring WAR v2.0. Which is exactly what he's asking for, and there's a very good reason it doesn't exist anymore.
A self-healing tank just does not work here. At all. It was tried, it failed.
I actually played WAR in 2.0. Tanking was hard, not because it took skill, but because you would die in anything serious before you could self-heal or the healer healed you, unless you were being SS/Adlo spammed. WAR is so much better than it was (even just counting only 2.x skills) its not funny.
I also played WAR for coil 1-5 pre-2.1 and while it was a weaker alternative to PLD, our group still managed to clear.
Last edited by Altena; 07-15-2015 at 08:10 AM.
Sure why not? While I love things to be unique, in a MMO setting it's not that great because otherwise, people are always going to choose one over the other. People are already being ridiculous and trying to squeeze out the most they can by taking one job over another, when they could both perform just fine.
Lets say we have an evasion tank. It's probably not going to want to be used by groups unless the fight in question NEEDS an evasion tank, but if that were the case, the other two tank classes are useless. The devs very clearly want everyone to have an equal go in this game, even if it means sacrificing being unique. To be honest, I prefer it that way. This isn't a game like XI where you could have multiple builds for the different occasions and your job could fill different roles (I played a DNC tank in that game, but I could just as easily switch to dps or healer on the fly). In an instance, you need a tank, healer, and dps unless it's easy content, and that's what it will always be. And then people need to be able to play whatever job they want, and not be told they cant come because their favourite job isn't as good as something else. (Again, played DNC in XI. Was great fun getting into groups when that was my main, and my secondary was SMN)
But in the end, speak for yourself. I love DRK. I love tanking in this game, I already liked PLD but I like DRK more. Sure it's not that different, but that doesnt mean I can't still like it and have fun playing the game.
Self-healing tanks are a horrible idea, the tank's side of the damage management equation is mitigation and self-healing is just doing the healer's job for them poorly. How are self-heals supposed to stop you dying to a tank buster, all damage tanks take come in two forms and that's damage you are meant to take and damage you are meant to mitigate.
It's the same awful idea as parry tanking, parry since it's RNG is a form of passive mitigation and useless when encounters are designed to force players to prevent damage at key moments. Self-healing is useless if you just got one hit by a tank buster that you can't mitigate because all your tools heal damage not prevent it.
FFXI? Ever played with Dread spikes on DRK? Although not truly a tank, Dread spikes made it pretty tanky for various things and that was only 1 spell.
DOTA2? Ever played Lifestealer or Skele/Wraith King? Or any hero that builds into Lifesteal?
There are a couple of others for you.
Blood/Lifesteal tanking is a thing.
Not going to speak for anyone else, but I personaly belive that we will never ever ever see any job break the current mold. It will all be homogenised, differences will be names and visuals. This thanks to Yoshida and themepark philosophy.
And i agree evasion tank or blood tank could work, just like dps could be different and healers could be aswell. And no WAR was not a lifesteal tank in 2.0 it was just designed poorly, and they threw some more mitigation onto it for a fast easy fix.
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