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  1. #31
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    If every class was completely niche instead of having the base role and building upon it with visuals and a couple of unique gimmicks, it would be so impossible to balance it would be FFXI all over again.

    Let's not forget the great tanks wars. Is it warrior? no it's paladin! wait it's ninja, paladin, ninja, fuck it let that Red mage do it, oh, nerf that, ninja again, paladin. Y'know, that white mage seems pretty tanky with the right subjob there.

    it was a mess, a fun mess, but a MESS. and it really screwed with people's ability to progress at times, especially when paladins were considered Gimptanks for a while until they started making the classes share certain essential role abilities. like thf and dancer getting dual wield natively, and paladin being given provoke so that it could use other sub jobs than warrior.

    it took them years to come to the conclusion that balancing is a bitch, and they never truly got that balance down.
    (8)

  2. #32
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Malevicton View Post
    snip
    Make a "mitigation" tank, that isn't simply pressing a random skill on a 60 sec CD.. How about some creativity, is all I am saying. I have also provided a number of mechanical examples of how blood tanks can be done. I have also provided examples of how they could use HP overflow or adlo-style shields for "mitigation" style buffs. I'm not a dev. I am asking for them to come out with something interesting and avoid flat out copying skills from one to another then layering a slightly different mechanic that has little impact on top of it.
    (2)

  3. #33
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Based on a lot of the replies to this thread, SE should never add another class to the game, unless it is very similar to existing classes, so as to not allow any class to be potentially outdo any other.

    People are literally saying they like how very similar classes are. You're not gonna get anywhere OP
    (8)

  4. #34
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    You said "blood tank" too many times. Lost interest.
    (1)

  5. #35
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    During progression, you need every single mitigation for tank busters - coil with nerfed mechanics and 20% echo is not progression.

    It is sorta how they designed raids, and a non-mitigation tank will just die, all 3 tanks right now need to be good on rotating their cooldowns for tank busters

    HP overflow? Thrill of Battle? - heals still have to work harder after the hit.
    Put a shield on yourself? What's the diff between that and mitigation
    (1)
    Last edited by Chihaya; 07-15-2015 at 08:51 AM.

  6. #36
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Omskahn View Post
    Based on a lot of the replies to this thread, SE should never add another class to the game, unless it is very similar to existing classes, so as to not allow any class to be potentially outdo any other.

    People are literally saying they like how very similar classes are. You're not gonna get anywhere OP
    I have recently discovered this.
    (0)

  7. #37
    Player
    Meltzeiferion's Avatar
    Join Date
    Apr 2013
    Location
    Ul'dah
    Posts
    46
    Character
    Remeliez Draconflair
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I thought about a tank before that used the idea of 'break skills' a la knights in some other FF games for tanking. I thought it would be kind of cool to have a tank that is more about giving big debuffs to the enemy for mitigating damage instead of just having major defensive abilities.

    Maybe that would be an idea of something to explore for a different kind of tank.
    (0)

  8. #38
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    What you're talking about is the class FFXIV deserves, but not the one it needs right now. So keep complaining, because we can take it. Maybe this tank isn't your hero. He's a silent guardian, a watchful protector. A dark knight.
    (8)

  9. #39
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    So to get around some of the tank busters (which most tanks cant hit for 4K+ to get that HP back), you are calling in favor for some..... what is that term.....

    mitigation, maybe?

    -----

    NaCl aside. One thing you have to take into account is that SE is very much in favor of balance so that one class doesnt really get shunned for content. No way will a tank that can hit for 3K plus (consistently) to heal itself (consistently) be balanced in the face of PLD and WAR. Everyone will just take that class. Remember your #1 rule is that players will choose the path of least resistance and best optimization. This is coming from a DRK (im working to make it better)
    (0)
    Last edited by Xairos; 07-15-2015 at 08:53 AM.

  10. #40
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Omskahn View Post
    Based on a lot of the replies to this thread, SE should never add another class to the game, unless it is very similar to existing classes, so as to not allow any class to be potentially outdo any other.
    How sad, but that's the feeling I got. It's why Astrologian, Dark Knight and perhaps Machinist(Not sure how good the changes were) are now.

    Anyway, the blood tanking can be done here. We have access to "Self-Healing" much more often than Warrior's IB, but the problem is the return is weak and such negligible given how hard we get hit as well how long it takes to get to it. Upping the Lifesteal Potency is a step in the right direction for Dark Knight in being a "Blood Tank". Yet Square is scared that this would probably make DRK Overpowered in some way or form. I always considered SE would have thought about Dread Spikes from XI...That would have been a interesting "Invincible" Mechanic.. Every time you get hit, you recover the same amount.

    Oh well. Subpar PLD/WAR, leggo.
    (3)

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