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  1. #1
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Altena View Post
    You haven't played many games have you?
    I have not played WOW, you are right.
    (11)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Metabug View Post
    I have not played WOW, you are right.
    FFXI? Ever played with Dread spikes on DRK? Although not truly a tank, Dread spikes made it pretty tanky for various things and that was only 1 spell.
    DOTA2? Ever played Lifestealer or Skele/Wraith King? Or any hero that builds into Lifesteal?

    There are a couple of others for you.
    Blood/Lifesteal tanking is a thing.
    (0)

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Altena View Post
    snippity
    One of your examples isn't a tank, as you yourself said, and the other is from an RTS (well not technically an RTS, but much closer to that than an mmo, and besides that it's pvp mechanics anyways).

    Lifesteal and evasion tanks are a nightmare to balance. They can be fun, I'm not gonna say you're "wrong" to want one, but it's very understandable why devs avoid them. They're not as standard as you're making them sound.
    (3)
    When in doubt, assume sarcasm

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Malevicton View Post
    Lifesteal and evasion tanks are a nightmare to balance. They can be fun, I'm not gonna say you're "wrong" to want one, but it's very understandable why devs avoid them. They're not as standard as you're making them sound.
    It's not that I specifically want a lifesteal tank, I just want a tank that isn't so carbon copy to what we've already got. The new classes are just not impressive mechanically.

    Look at MCH. It's so stupidly similar to BRD (sure the rotation is different but the overall mechanics and role are very similar).
    Astro basically has a combination of some gimp WHM / SCH skills with a "random buff" mechanic tacked on.
    (2)

  5. #5
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Altena View Post
    It's not that I specifically want a lifesteal tank, I just want a tank that isn't so carbon copy to what we've already got.
    So not a self-heal tank, not an evasion tank, and not a mitigation tank. But you don't have any ideas for what it should be, just that it shouldn't be those other things, which are basically the only way tanks have ever been implemented without being broken - even though even 2 of those 3 types are generally pretty broken.

    So basically the creative standard should've been to revolutionize tanking and anything less is unimpressive.
    (7)
    When in doubt, assume sarcasm

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Malevicton View Post
    snip
    Make a "mitigation" tank, that isn't simply pressing a random skill on a 60 sec CD.. How about some creativity, is all I am saying. I have also provided a number of mechanical examples of how blood tanks can be done. I have also provided examples of how they could use HP overflow or adlo-style shields for "mitigation" style buffs. I'm not a dev. I am asking for them to come out with something interesting and avoid flat out copying skills from one to another then layering a slightly different mechanic that has little impact on top of it.
    (2)

  7. #7
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    You said "blood tank" too many times. Lost interest.
    (1)

  8. #8
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Altena View Post
    Make a "mitigation" tank, that isn't simply pressing a random skill on a 60 sec CD.. How about some creativity, is all I am saying. I have also provided a number of mechanical examples of how blood tanks can be done. I have also provided examples of how they could use HP overflow or adlo-style shields for "mitigation" style buffs. I'm not a dev. I am asking for them to come out with something interesting and avoid flat out copying skills from one to another then layering a slightly different mechanic that has little impact on top of it.
    So you want to do more for sake of creativity (others will call it complexity) to do the same effect?

    Yeah, that's going to go over well.
    (0)