Page 5 of 52 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 515
  1. #41
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Viridiana View Post
    Duality Priority Theorycrafting
    I think the math is actually much more complicated than that... since NIN is an IFs-ridden job :/
    Duality could actually give AE an insane priority... damage wise...

    Lets say we have Duality at hand, but our current situation requests us to go DE » SF > MU » AC » AE.
    AE is quite far there... as far as it could be actually (and happens quite often too). Lets say that DE will fall in exactly 7 seconds, this means that it will definitely not make it even to the SE of SF.
    Now lets say for the sake of Duality we swap DE and AE position so it looks like: AE » SF > MU » AC » DE.

    Duality would have an oGCD value of 352 (because it manages to catch DE), but what do we lose from not having DE for the next 9 actions?
    SF -> 35
    MU -> 6
    AC -> 63
    DE -> 61
    for a total of 165 potency... against 352? 187

    Now lets say we are a bit stupid and do Jugulate, Mug, Dream, Shuriken and TA in that very same 9 actions window??
    Jug -> 8
    Mug -> 14
    Shu -> 24
    Dre -> 30
    TA -> 40
    for a total of 116... against 187? 71 ...

    Duality AE still beats the loss of DE... in a solo scenario...
    If you have 2 other people benefiting from the slashing debuff every 2~2.5 seconds, don't even think about it :|
    (0)

  2. #42
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Ok double post but it was just bugging me, what you viridiana presented is the theory of what happens if Duality is delayed until the next AE and the benefit of just using it on AC, right?

    I just went with another approach with the sacrifice of DE for the sake of AE... tho, it might be ridiculously bad for 8-man scenarios...

    Just had to take this off my mind D:
    (0)

  3. #43
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    Ok double post but it was just bugging me, what you viridiana presented is the theory of what happens if Duality is delayed until the next AE and the benefit of just using it on AC, right?

    I just went with another approach with the sacrifice of DE for the sake of AE... tho, it might be ridiculously bad for 8-man scenarios...

    Just had to take this off my mind D:
    keep in mind that you also need to keep it for burst sometimes. Putting up DE on Moon Gana is mostly a waste. I'd say just do it by gut feeling. The number difference isn't that big that you have to break your head over it.
    (0)

  4. #44
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arkenne View Post
    Duality would have an oGCD value of 352 (because it manages to catch DE), but what do we lose from not having DE for the next 9 actions?
    SF -> 35
    MU -> 6
    AC -> 63
    DE -> 61
    for a total of 165 potency... against 352? 187
    But sticking to DE>SF>MU>AC>AE gives you 260 potency from Duality, plus the 165 potency you calculated from the GCD attacks. That's 425 potency, not counting the 70+ potency you'd gain from auto attacks being buffed by DE.

    Looked at from a potency per second view and starting with the Duality attack, 286/90+2167/20.70+792/18.48 (Duality, GCD, Ohoja Kai Auto Attack, respectively) yields 3.18+104.69+42.86=150.72 potency per second. If you do your proposed swap, you get 352/90+2002/20.7+729/18.48 (Giving Duality, AE, and the first AA the DE debuff) which yields 3.91+96.71+39.45=140.07 potency per second.

    Of course, that's still not maximal. Delaying Duality to the AE at the end should still win (even better if you can put it where the AC is without losing Huton) That's 352/108.63+2167/20.70+792/18.48 (accounting for the 9 GCD extra wait) yields 3.24+104.69+42.86=150.78 potency per second.

    So, even without accounting for oGCD attacks, frontloading AE just to do Duality sooner isn't worth it.
    (0)

  5. #45
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Viridiana View Post
    More math
    Tooootally with you, so how about delaying SF and MU in favor to Duality AE?
    Lemme explain my reasoning to this...

    DoTs aren't affected or extended by Duality, so Duality is useless for them, right?
    Also, unlike DE, DoTs don't favor party members at all (as soon as you mentioned AutoAttacks I just threw the idea of replacing DE out the window).

    But given the importance of this skill, is it mathematically feasable to delay the DoTs appliance in favor of boosting an AE? Specially if the window for AE is far away?

    Thinking about the same example: DE » SF > MU » AC » AE
    It would look like: DE » AE » AC > MU » SF
    (0)
    Last edited by Arkenne; 07-15-2015 at 06:15 AM.

  6. #46
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arkenne View Post
    But given the importance of this skill, is it mathematically feasable to delay the DoTs appliance in favor of boosting an AE? Specially if the window for AE is far away?
    If you lose a single tick of SF and MU, you've lost 70 potency of DOTs to gain 66 potency on Duality versus just doing it on DE, and it gets worse when you consider that you delayed Duality too in order to hit that.
    (0)

  7. #47
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    So would be better off just throwing it on whichever finisher is already available depending on the current state of the rotation after all, huh? Be it DE, AE or AC... hrm...

    Tho Im still a bit confused, I have to admit...
    (0)
    Last edited by Arkenne; 07-15-2015 at 06:49 AM.

  8. #48
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arkenne View Post
    So would be better off just throwing it on whichever finisher is already available depending on the current state of the rotation after all, huh? Be it DE, AE or AC... hrm...

    Tho Im still a bit confused, I have to admit...
    Well, still assuming that I'm not butchering the math. . .

    Did it come up just before AE? Use it on AE, duh.

    Did it come up just before AC? If your next 1-2-3 is AE, use it on AE (even if you have to SF and MU first). If your next 1-2-3 is DE, use it on AC.

    Did it come up just before DE? If your next 1-2-3 is AE, use it on AE (even if you have to SF and MU first). If your action immediately after DE is to 1-2-3 for AC, use it on AC. If your next 1-2-3 is AC but you must first SF, MU, or both, then use it on DE.

    Edit: And naturally, this all assumes that you're getting proper positionals and such. If Ravana is forcing you to hit from the front it's a whole different set of math that I don't feel like going in to.
    (0)
    Last edited by Viridiana; 07-15-2015 at 10:39 AM.

  9. #49
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I also prefer to take into account perfect positionals... taking wrong sides is just a headache.
    (0)

  10. #50
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    So I'm pretty sure I know the answer to this...but with my luck lately, I've probably been doing it wrong:

    What's my best bet when it comes to accessories for my NIN? I've always prioritized DEX-increasing items, but every blue moon I may throw in a ring to raise my VIT a bit, just to be able to take the occasional hit. Also, out of all the Bonus stat points I've allocated to this point, I've put them all in DEX with the exception of 2 random ones I threw in VIT here and there. So my question is: am I doing it right? haha. I know it's a broad question, but I more or less just want to make sure through 99% of my chips into the DEX pool was/is a good idea.
    (0)
    Last edited by CodeCass; 07-15-2015 at 10:57 PM. Reason: spelling
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

Page 5 of 52 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread