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  1. #1
    Player
    bideogames's Avatar
    Join Date
    Aug 2014
    Posts
    75
    Character
    Pascal Leroux
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ryaz View Post
    How so? You use buffs at the beginning of the fight with Reload. 45 seconds pass and you use Reload again. Another 45 seconds pass (a total of a minute and a half) and you've got Blood for Blood, Hawk's Eye, Rapid Fire and Wildfire all ready to go with Reload. This change would basically ensure you'd have Reload up for Wildfire. Even Raging Strikes would line up every 4th reload. The only one that would actually be out of alignment would be Hypercharge.
    i was misremembering, my bad.
    (0)

  2. #2
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Revert the cross-classed Blood for Blood nerf from 2.X. Give us back 20% Dmg increase
    (2)

  3. #3
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    It's been stated that 3.05 will be a big balance sweep, so please submit all your balance requests here with stated reasons... list the Job as a header in Bold, please feel free to use my format for uniformity if you wish


    MACHINIST

    Blank - remove potency

    Reason: less incentive to utilize it to enhance DPS (healthier gameplay, less frustration)
    If this happens, you also need to remove the potency on fluid aura and repelling shot. Why repelling shot, since it doesn't knock enemies back? Because now you've given bard a very slight DPS edge. Fair is fair, after all.
    (0)

  4. #4
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PinnyAerani View Post
    If this happens, you also need to remove the potency on fluid aura and repelling shot. Why repelling shot, since it doesn't knock enemies back? Because now you've given bard a very slight DPS edge. Fair is fair, after all.
    The potency is pretty well returned through the addition of more ammunition (not 1:1 but you also have to factor in the guaranteed proc's that result from the increased ammo)... and it goes without saying that some number balancing may be in order in lieu of adjustments.

    If potency were compensated elsewhere, I'd suggest very minor increases spread about MCH's 1-2-3 (slightly more impact for Cleaner Shot, in particular).
    (0)
    Last edited by PlumpyMcduff; 07-15-2015 at 04:26 AM.

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    BLM :
    +2 seconds to astral fire
    Thundercloud procs add 3 seconds to astral fire and enochian
    Allow us to finish fire IV/Blizzard IV cast if enochian run out midcast.
    (3)

  6. #6
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Disclaimer: these are 'bigger' changes, they of course merit additional tuning elsewhere... these don't necessarily need implementation nor to be expedited if chosen, but they'd be nice to have in general.


    GENERAL GAMEPLAY

    DoT's not breaking combo's

    Reason: this' too punishing with varied levels of skill/speed-speed, certain damage-buff abilities (e.g. Heavy Thrust) breaking combo's are sufficient on their own


    Melee's Ranged Abilities not breaking combo's (e.g. Shield Lob)

    Reason: skillful execution of these abilities should be incentivized, not punished (ex. weaving them in when avoiding aoe's)
    (2)

  7. #7
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by PlumpyMcduff View Post
    MCH ANIMATIONS
    • Gauss Round Animation Buff
    ...could use some extra flash to it... maybe make it like a plasma bolt or something?

    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    (2)
    Last edited by Stormsoul; 07-15-2015 at 09:46 AM.

  8. #8
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Stormsoul View Post
    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    Agreed.

    It's like a main CD ability too... still looks like cr**.

    Pfft alot of MCH animations look terrible compared to every other class, even wildfire sucks.
    (1)

  9. #9
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stormsoul View Post
    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    I mentioned this once before in another thread. Gauss round really lacks the punch I thought it would. Head graze has much more heft to it.
    (1)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Change Ricochet to have a similar formula as Flare or Holy...it's frustrating to use it on dungeon runs where it always deals 200 potency for a 1 minute cooldown. 100+200 on a single target? Good! 100 and 50 on all the mobs in a pack pull? What.
    (4)
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