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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    They need to have both. (like Nidhogg/Aspi/KB in XI and Einherjar, they droped the same gear except 1 is instanced and 1 set is World Hnms)

    IF they do not add HNMs they are going to piss off alot of people who came over from XI and prevent some people from XI from eventually coming over. They might be a small % of the MMO world but they make up probally over 50-60% of the current playerbase.

    Add World NMs, and have the item be a rare drop for a instanced raid. (so say a 75-100% drop from the 24-72hr spawn world HNM and a 5% extra bonus drop from a dungeon.) That way the 5min cooldown with raids will not negate the World NMs, but those who do not want to camp can just run the raids. <= makes the casuals and hardcores happy

    All the people screaming no World Spawns is as bad as the hardcores screaming make everything take 18-36 people to do. The game needs content for both casuals and Hardcores... and alot of FF vets are expecting world spawns.
    (2)

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xatsh View Post
    They need to have both. (like Nidhogg/Aspi/KB in XI and Einherjar, they droped the same gear except 1 is instanced and 1 set is World Hnms)
    Fafnir/Adamantoise/Bahemoth/Nidhogg/Aspi/KB are all force pop. 95% of the NM and HNM in Abyssea is force pop. Including end game content in Sky, and Sea. However HNMs like Cerberus, Khimaira and the joke of a HNM Hydra with lottery spawns between 3-5 days... Nobody care for those anymore. Thanks to Abyssea farming for pops etc.

    Quote Originally Posted by Xatsh View Post
    IF they do not add HNMs they are going to piss off alot of people who came over from XI and prevent some people from XI from eventually coming over. They might be a small % of the MMO world but they make up probally over 50-60% of the current playerbase.

    Add World NMs, and have the item be a rare drop for a instanced raid. (so say a 75-100% drop from the 24-72hr spawn world HNM and a 5% extra bonus drop from a dungeon.) That way the 5min cooldown with raids will not negate the World NMs, but those who do not want to camp can just run the raids. <= makes the casuals and hardcores happy

    All the people screaming no World Spawns is as bad as the hardcores screaming make everything take 18-36 people to do. The game needs content for both casuals and Hardcores... and alot of FF vets are expecting world spawns.
    I'm not disagreeing with you or anything. I agree there should be both. I just want to say I'm not one of those people that crave for 12-24/36/48 hour hnm pops.
    (0)