well at least you are 60 already, imagine being a lvl1....
well at least you are 60 already, imagine being a lvl1....



That might be the problem, there is no indicator apart from hovering over each one that on is a questline for a dungeon.
If it's a lvl 50 quest, op, it's worth doing.



High level roulette isn't necessary for farming law tomes. It's not even that great. It's only 20 more than doing one of the expert dungeons, it's less if you get a new player in the expert dungeon, and is only available once per day.
Just unlock it at your own pace. Not having it is keeping you from nothing.
When in doubt, assume sarcasm

Yeah Diablos was fun (though hes been very burnable for a long time now), and Odin is a trial probably the hardest non EX trial from ARR (with the possible exception of Mistrals Ballad: Ultimas Bane) so the DF is pretty barren for it especially since it only rewards glamor gear so whe you unlock it I suggest putting a group together from your friends or FC to tackle it.
My personal favorite level 50 dungeon is Hullbreaker Isle, its a very beautiful dungeon.
You also mentioned that people expected you to grind other classes? well unfortunately that's a holdover from the original way they did the Class/Job system, there are skills that are essential to play certain jobs that you have to grind other classes to a certain level to get. The 3 main ones are if you play WAR or DRK you really need to have Gladiator at level 22 for provoke for any tank swaps. SCH, WHM, AST and to a certain extent SMN you need to have Thaumaturge at level 26 for Swiftcast mostly for raising people, And MNK, NIN, BRD and MCH need to have lancer at level 22 for invigorate or they will have TP issues. Its a bad system and they are trying to move away from it with the new jobs abandoning base classes.
It actually is kind of interesting. Before Heavensward, the Trial roulette was also locked behind "have to unlock and complete all of these to unlock trial roulette" -- I still haven't unlocked Big Keep, so before HW, I've never been able to do it. I was extremely low-performance for the first half year of my playing (basically treating it as a co-op game with my flatmate, before we found ingame friends and joined their FC), so by the time I'd unlocked the required trials, the next patch was already released which added more trials to be unlocked to the list XDIt's funny that for both the Low Level and Trial roulette you only need to have them unlocked, and you can get thrown into a duty you have never done before.
Which, especially with Trials, but also in Low Level since you are a new player then, can be quite challenging.
Yet for HM, which are heavily over-geared by everyone, and present little to no chance of wiping, you need all. :X
Now? "Must have unlocked at least two trials." Pfft, piece of cake =D
As a brand new player who never even played before HW i could see how it feels like a mountain to climb to "get caught up". The Roulettes you need in order to do your daily not giving exp is a pain too because at least you could rationalize it internally as "im getting exp for another job at the same time, i guess its ok"
However doing all the trials and dungeons is actually good for you. A lot of the bosses have simplified versions of raid mechanics so if you get alot of practice as a new player in the dungeons its going to make the endgame content easier. (Dont get it twisted alot of the end game content mechanics aren't exactly the same, but i feel like each dungeon has something it borrowed and watered down from a extreme/coil/ct/alex etc.)
If you have to do each of the dungeons I recommend getting your relic weapon to that stage and you can knock out 2 birds with one stone!!!!

Sorry the game makes you play content? You have to run it one time before unlocking, why does this blow your mind?

Is this individual gonna complain about having to do dungeons to progression MSQ as well?
That only became true for Trials with 3.0. Now that they have more story-progression locking Trials, they needed a large player base for people to run them with.It's funny that for both the Low Level and Trial roulette you only need to have them unlocked, and you can get thrown into a duty you have never done before.
Which, especially with Trials, but also in Low Level since you are a new player then, can be quite challenging.
Yet for HM, which are heavily over-geared by everyone, and present little to no chance of wiping, you need all. :X
There is no such reason to open up the Hard dungeon list, since it is dead content. No XP and nothing new being added to that list means that there really isn't any reason for new players to get into it other than just wanting to see what it's like. And no, the 100 Daily Roulette Poetics of Law are not a reason to, considering how much easier it is to just get them from the new dungeons which are not limited to once-daily.
It seems like a lot of the OP's problems are based on misunderstanding. Hard Roulette is ~not~ an effective way to get Laws. Grand Company advancement is something that is baked into many aspects of the game. Other than the rather ridiculous number of mind numbing FedEx and "Go kill 5 rats" quests that have nothing to do with story progression that have to be ground though in order to get through content gates, there is really extremely little keeping new players from catching up with old.
Last edited by RedShipRaider; 07-15-2015 at 01:51 AM. Reason: character limit
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