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  1. #8
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Thanks for your replies!

    What I meant by simple are most of the suggestions I've made already exist in the framework of the class excluding magic parry (and that would not be a good idea as per Hundred's post) and changing a blind to slow.

    Right now DRK feels a little bit schizophrenic.

    We like to parry and sometimes we like to get hit, so we are given means to boost miss chances against us?
    A resetting stun feels awkward.
    We gain attack speed when off tanking and our TP runs barren like a dried desert well.

    Essentially I'm suggesting shuffling around a few key points that I feel would make the class feel less like there was no single unified lead in designing the DRK in the first place.

    As per reprisal's 10 percent damage down, It's only okay. Even given perfect proc RNG there's down time on it that we can do nothing about. Given, it seems reasonable because 10% damage down is worth more than 10% str down, but there is no reason to use Powerslash more than once a fight unless you're lagging behind where you should be on threat. A lot of the good it does would be negated by the eventual tankbuster or raid wide AOE nuke that gets in during this downtime. Maybe lower the amount of damage down in exchange for allowing us to maintain it on an otherwise unused combo.
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    Last edited by BlackironTarkus; 07-14-2015 at 10:27 PM.

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