Thing is some are trying to argue that SE removed the "core" of the BRD job because of mobility by pointing out how you can only cast 1 oGCD instead of 2, or miss out on some SS procs because of it. That sounds an awful lot like hardcore min/max complaints to me. Particularly when despite all that, our damage is (arguably, debatably, maybe) relatively doing better than it was in 2.0.
I can understand those who like the ease of being able to move freely and get a headstart on AoE attacks but unfortunately thats the weight they decided to take off and put on the damage side of the scale to keep things balanced. Either way, its a game play preference. Arguing how many oGCD shots we can get off now vs. then is redundant so long as our actual damage potential is equal or the same as it was before.