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  1. #71
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    This whole strength or die mentality that people seem to have needs to go. While full strength runs as a tank with the upper 1% may be fine as there DPS are most likely doing the proper dps and the healers are dpsing of course the fight is going to move faster. However this is simply not the case for the average player base and the average players that are in duty finder and party finder. Comparing those with a static simply does not work as they are two totally separate dynamics and do not work the same any one who things so is simply delusional. When using things such as duty finder and or party finder having extra vitality allows for the healers that may not be that good to have that buffer room to allow for more issues to happen. If you in a group that takes no extra damage and no one dies ever and are doing the max dps they can then sure go with hp minimums however if this is not the case then having vit gear helps to deal with this issue. Another thing that should be noted is that TANK DPS is NOT taken into consideration when they design fights the dps checks are strictly based off the dps numbers that the DPS should be putting out if you need more tank dps just to clear a fight you need better dps tanks are tanks they are not dps. Another thing to note is that even xeno who is one of the biggest advocates of strength gear over vitality gear still cares with him items that allow him to change his stats as needed as well as a full set of vit gear.
    (0)
    Last edited by Durendel; 07-14-2015 at 08:21 AM. Reason: edit

  2. #72
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Fersaken View Post
    There is no real argument that str tanks have shorter raids, and less mechanics. Because like I said above your dps is so low that it doesn't really change it by minutes but by seconds. So the real gain would possibly be one less mechanic.

    Having good dpsers ( not tank want to be dpsers ) is what makes a 10 min fight a 5 min fight.


    No it takes the entire raid contributing to DPS.

    A tank HAS to hit the mob, why wouldn't they hit them as hard as the fight allows them to?

    There are exactly 0 fights in the game that require 17000 HP even in the worst of PUGs.

    Xeno might have a full set of Fending accessories but I know for a fact any tank with his kind of knowledge would never use a full fending set in todays game. He might mix and match 1-3 into a build for some odd reason but he knows better then to go full fending. NEVER GO FULL FENDING.

    I 100% agree statics help, buts that's why people use hybrids. When I PUG Ravana I use i150 Hybrids even though I'm over the HP cap by 3k it gives PUG healers room, I also use shield oath/defiance in PUGs which I use only as needed in my static.
    (0)
    Last edited by SirTaint; 07-14-2015 at 08:42 AM.

  3. #73
    Player Fersaken's Avatar
    Join Date
    Aug 2012
    Posts
    67
    Character
    Kainz Highwind
    World
    Balmung
    Main Class
    Gladiator Lv 60
    You are right, because you play with a bunch of pros that get paid to pay the game and are absent of mistakes of any kind bro. Sorry I didn't realize I was speaking to a celebrity. Forgive my ignorance.

    They wouldn't hit a mob as hard as they could because they are sacrificing much more to do so. I've made my argument, and you have still not given a single situation where you hitting a couple more hp would ever benefit the raid.

    You are either not intelligent enough to answer the question, or you simply can not think of a single situation where it would help the raid.
    (0)

  4. #74
    Player Fersaken's Avatar
    Join Date
    Aug 2012
    Posts
    67
    Character
    Kainz Highwind
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Oh an on turn 4 the other night we wiped at least 4 times because a paladin had 14.6 k hp, sure blame the healers, that would be your only argument, but then again if he had 17.5-18k hp maybe the healers could of kept up?
    (0)

  5. #75
    Player
    Durendel's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Durendel Ishmal
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Hate to burst your bubble but you must not have been in some bad pugs before it is not uncommon to see regular dps in pugs doing less then 700 dps and I have ran alex with 16k hp and healers still have issues even with me using a proper cool down rotation as well as having shield oath up. So sir i think you might be sadly mistaken one what you think the average player is capable of. and i very seriously doubt your gonna tank bis ex dragon phase with only 12k hp with out make it be a very large strain on the healer. Why make the healers work harder just becuase you want to see your numbers a little higher.
    (0)

  6. #76
    Player
    Lharz's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Lharz Zobby
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Fersaken View Post
    or you simply can not think of a single situation where it would help the raid.
    He did, multiple times. But it seems you don't consider as an actuel argument anything that doesn't drive into your opinion. You are kinda right in your statement, but you are blind in others'.

    Also, there's an "Edit" button.
    (0)

  7. #77
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Durendel View Post
    Another thing that should be noted is that TANK DPS is NOT taken into consideration when they design fights the dps checks are strictly based off the dps numbers that the DPS should be putting out if you need more tank dps just to clear a fight you need better dps tanks are tanks they are not dps.
    Or you could just go full/mix set of STR and end the fight that much faster and stop wasting everyone's time.

    I get it, you have these glorious dreams of "saving" the raid by living on a sliver of HP. Now s**t in one hand and put that dream in another and see which weighs more. The amount of times you live on those missing points of VIT is slim to none. If it is higher, look for a new healer that can press more than Regen. Play your job right and you won't have these issues, or gear for bad heals and take all the credit while wasting our time. Whatever works. The STR points do not seem like much, but these weak VIT arguments fail to mention how much these numbers add over a period of time. That extra HP just sits there waiting for the bottom line DPS/weak healer to make a mistake so they can waste MP rezzing/overhealing which could be used to further the raid as a whole.

    Any decent tank with mix/full sets of STR will end up tanking over you anyway so we can get the damn fight over with and move on. Time spent waiting to blow CDs so the VIT hero can establish threat is time we could have been halfway into the next boss already.
    (1)
    Last edited by Asierid; 07-14-2015 at 12:49 PM. Reason: Words

  8. #78
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    So far I've gone 3 slaying 2 fending as the fending offered better secondary stats then the ACC SS that currently don't need. But I do have both full sets. Over finish my GSM ill work on pentamelds
    (0)

  9. #79
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    As a WAR, MTing Alex A4 in full STR accessories was a bit...frightening. Those stupid missiles kept falling on my head for 1/2 my HP and then the boss would do something stupid and blast away another 3-4K HP and then I was standing there with a sliver wondering if the healers had time to heal me or not before I died. I mean Discoid wasn't even a thing because I could easily prep a CD + IB but the constant damage of missiles and lasers was really awful. Also with full STR accessories, I didn't have enough HP to eat 3 orange balls at one time without a heal after the second one, if I was in full VIT accessories I had enough HP for that. So insofar as A4 is concerned, full Fending is super nice and takes a lot of heat off the healers.

    Everything else so far though, not even fussed about being in full STR accessories. Come at me bros, I got this.
    (0)

  10. #80
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Is there a purpose to eating all 3 balls at the same time? Is that like... a necessary thing to do? Especially when that will put you at critical health regardless and then put you at huge risk of dying if anything touches you before you get a heal?
    (1)

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