Real issue is perceptual.
Whilst it feels like we've been "jilted" a skill, overall the DRG feels like a solid class. Someone said in one of the threads that it probably would have been a better design to make the first skill the "full skill" but give you only a 50% chance to proc the "proc" in that position only, and the lvl 58 skill a trait that buffs it to 50% "either/or", but 100% of the time. this would have been seen as a more 'progressive" increase to our damage, but achieve the same thing.
As other people have said, there's far too much debate going on over the validity of it being 2 skills rather then one skill, and were missing all the other quality feedback that the dev's could get from us because it's getting lost in the "2 skills vs. 1 skill" debate. even though I agree, I'd like the DRG community in general leave the 2 skills debacle behind us...given my experiences with the dev team, I doubt that they will be making any changes that literally swap in skills at earlier levels and add new skills in. won't happen.
What I'd like to see is more constructive feedback on Geirskogul and perhaps other elements of the class that could use some twinking. as an example, I'd love to see something as simple as a reduced CD on Dragonfire dive. fun skill, nice potency, but 2m is a bit of a stretch on that. I'd almost like to see BLood of the dragon slightly reworked to include DD (since it's one of our signature "jumping" abilities and fits the skill as much as Jump and SD), in addition to perhaps adding a CD reduction to one of our traits (or just make the CD 90 seconds or something like that).
I haven't gotten high enough to seriously take advantage of Geirskogul, but that seems to be a much more diffictul balancing act then just the positionals with our lvl 56 skill thats spread into 2 skills.
Folks are still crying about the DRG positionals?
Still crying about "the complexity" of the job and not being rewarding? Getting cheated out of one ability?
Crying about how they can't parse as good as others might because they can't deal?
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Your post was good, one of, if not the most constructive post in the thread. I agree with you. Also, Geirskogul balancing act is what makes level 60 fun and infuriating at the same time.
I can understand how it may be annoying honestly. I was annoyed when I was practicing and learning how to effectively use GK, Blood, and my positionals with all the new fights, but as I went on I figured what I can get away with, what's risky, how to do everything as optimal as possible. Now I don't bat an eye lash at what everyone is crying about with DRG. Despite all that i am still open to learning on improving my dps from like minds. Rather than complain and cry about what should/shouldn't be, I work with what I have right now to make it the best I can.
Surprisingly, it's pretty easy to do both at once.
Also, haven't seen a single complaint about lack of DPS so far in this thread. Or any of the threads. Good job with the baseless assumptions.
I have seen plenty of people complain about the lack of dps when positionals come into play on various fights, mostly the EX fights that force you to miss positionals to maintain blood of the dragon. That's been an on going complaint since many Lv60s have been doing EXs. So it's not baseless at all.

After playing Monk and Ninja for the past 2 years (Monk for 1.5 years, Nin the rest) Then going to Dragoon post-expac, I have zero trouble with the positionals, as well as staying at the top of the DPS list. I don't see why there is so much whining about it. Even in fights like RAV EX where you are "forced" to miss position due to mechanics, it doesn't make that big of a difference in the long run because it's only 1-2 abilities during those mechanics. The job isn't hard, it's complex, dynamic, and fun.

IMO, the change I'd like to see is for CT or FT to proc BOTH WT and FC. Hitting the positionals isn't too difficult most times, but its still annoying when you have to miss it, or delay DPS to get in a position to hit it.
You get the random factor of proc of which will come up, then you add the random of mechanics/boss turns.
Allowing both to proc from CT/FT gives the players the choice. Boss turning and I can't hit rear? Fine I'll use WT.
Some players might abuse and never move in stationary fights (just spam FC and sit at rear), but IMO, anything that gives the players the decision on which ability to use is better than simply relaying on randomness.
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