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  1. #101
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    If you're redeploying during Hypercharge you're bad lol. There shouldn't be a task to move your turret within the 15sec Hypercharge is active. The thing I was talking about with redeploying and using promotion is if there is a time where you're apostates from your healers and they need ballad but you can't reach them, a MCH turret could be deployed in their vicinity and still hit them with Ballad.
    (0)

  2. #102
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Yea, so you give and take. We can't run around with a magical dps increase to the team and you can't split your aura from yourself. BRD can decrease magic resistance on demand, we have to use hypercharge to do the same and I think the physical version is more useful than the magical one for us. I can't debuff and at the same time have the ability to hypercharge the regen. In terms of team support, I don't think MCH is superior to BRD by any means. As for DPS, we seem to be around the same dps.

    You say you nerf 15% flat and we only lose 10ish%. I disagree because of the fact that hypercharge is a significant increase in dps, especially during a wildfire. I can see us being quite equal when it comes to dps lost.
    (0)

  3. #103
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by JohnMccain View Post
    "Grants a 50% chance that critical damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer."
    Quote Originally Posted by Aiselia View Post
    Just because it only displays numbers every 3 seconds doesn't mean everything that you can't see is happening every 3 seconds.
    Quote Originally Posted by Aiselia View Post
    Why?
    Because we are trying to figure out when the DoT damage is "going out in the 3s window", potentially activating river of blood. That was the whole point right?

    As for what you and some others experience, I think what it might be is packet loss. The animation goes off but the skill didn't register server side, making it look like a proc. Next time it happens check and see if the damage numbers are showing up on the target.
    (0)

  4. #104
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HairyRoger View Post
    You say you nerf 15% flat and we only lose 10ish%. I disagree because of the fact that hypercharge is a significant increase in dps, especially during a wildfire. I can see us being quite equal when it comes to dps lost.
    http://i.imgur.com/aRqzEMH.png While the MCH DPS could be better the Rook will always be consistent. The rook in this parse is about 12.5% of my total dps so as the actual MCH gameplay is perfected the percentage the rook is contributing will go down.
    (0)

  5. #105
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Aiselia View Post
    Which, frankly, is irrelevant how it happens as long as it can happen. Doesn't matter whether it's design or latency, a wasted proc due to a double proc is a wasted proc due to a double proc.
    It does matter. Server/Network glitch is a glitch, not an expected behavior.
    You don't normally build you rotation around glitches, although rotation might help with some glitches. Do you really think that SE should bow down to your problems and redesign class just because some glitches might cause double proc?

    Skill rollbacks also happens in bad network/server situation - should we legitimately think that it is "normal" situation while building a rotation? And lag spikes with game freezes can ruin almost anything - should we also ask for something to "compensate" in such situations?
    Don't be ridiculous. S**t happens and double proc is abnormal behavior from game mechanics perspective (=shouldn't ever happens) - i.e. there is no point to specifically address it and not overall "server lags and stuff".
    (0)
    Last edited by Felessan; 07-14-2015 at 07:05 AM.

  6. #106
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Haxetc View Post
    http://i.imgur.com/aRqzEMH.png While the MCH DPS could be better the Rook will always be consistent. The rook in this parse is about 12.5% of my total dps so as the actual MCH gameplay is perfected the percentage the rook is contributing will go down.
    Fair enough that the turret is doing that dps. I have not checked so im not going to contest it. Take into consideration that this also means that you lose 24(?) seconds of 5% vulnerability for you and the entire physical lineup. Lined up with other classes burst, it adds up. All in all both classes lose a good chunk of dps potential, not only your own. I think the classes are too similar the way they are now. If each one has different strengths, that is a welcome thing.
    (0)

  7. #107
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felessan View Post
    It does matter.
    Actually, it doesn't, because the argument stemmed from the statement that it was impossible to happen. If something can cause it to happen, then clearly it's not impossible.

    Do you really think that SE should bow down to your problems and redesign class just because some glitches might cause double proc?
    I didn't say that in any way, so I'll thank you to not make up strawmen to attack.

    And, in fact, I'm not asking them to redesign the class. I want them to un-redesign it, in fact. The problems stem FROM the redesign.
    (0)

  8. #108
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Let's not forget about the 3.0 patch notes shall we?

    Quote Originally Posted by 3.0 Patch Notes
    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    (0)

  9. #109
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    Let's not forget about the 3.0 patch notes shall we?
    Does not speed them up. It just makes them tick harder. DET for DoTs.
    (0)

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