Quote Originally Posted by Sylve View Post
So you want it as an "option" then say its only for an extreme emergency?

My suggestion would provide more options than turning the skill into a "Stars have aligned in the worst way possible and now survive an extra hit".
Most of a Tanks mitigation comes from their Defense, of which MNKs have bugger all.
More than that, most dangerous bosses have a 'tankbuster' type skill, like Curators Sanctification which has clipped my MCH for 7k~ damage when a Tank turned him at a bad time.
Given that you would have 11k hp as a MNK, You'd get creamed before the healer could react to the sudden loss of life while theyre also trying to Raise the tank. Not to mention ho fast you'd die if you were already missing HP before the Tank died.

It'd be one hell of an unnecessary change to the skill. Also, its not as if we lack for Defensive abilities in an emergency anyway, FoE+KF+FF can keep you alive long enough for a recovery anyway.
Then, your entire first paragraph of your argument is unnecessary. The second part proves that it can be viable and used quite a bit. If I played a monk I think it would be fun party tanking dungeons when you don't have a tank around, or helping new players.

I figure, this would be used after a tank-buster hit and killed the tank so you can turn it on and put on your temps and immediately grab aggro over the Black Mage or healers since you already have a lot of DPS aggro.

It would still be used a lot more then the scholars "kill your pet" ability. Lol.