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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    -
    So you want it as an "option" then say its only for an extreme emergency?

    My suggestion would provide more options than turning the skill into a "Stars have aligned in the worst way possible and now survive an extra hit".
    Most of a Tanks mitigation comes from their Defense, of which MNKs have bugger all.
    More than that, most dangerous bosses have a 'tankbuster' type skill, like Curators Sanctification which has clipped my MCH for 7k~ damage when a Tank turned him at a bad time.
    Given that you would have 11k hp as a MNK, You'd get creamed before the healer could react to the sudden loss of life while theyre also trying to Raise the tank. Not to mention ho fast you'd die if you were already missing HP before the Tank died.

    It'd be one hell of an unnecessary change to the skill. Also, its not as if we lack for Defensive abilities in an emergency anyway, FoE+KF+FF can keep you alive long enough for a recovery anyway.
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  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sylve View Post
    So you want it as an "option" then say its only for an extreme emergency?

    My suggestion would provide more options than turning the skill into a "Stars have aligned in the worst way possible and now survive an extra hit".
    Most of a Tanks mitigation comes from their Defense, of which MNKs have bugger all.
    More than that, most dangerous bosses have a 'tankbuster' type skill, like Curators Sanctification which has clipped my MCH for 7k~ damage when a Tank turned him at a bad time.
    Given that you would have 11k hp as a MNK, You'd get creamed before the healer could react to the sudden loss of life while theyre also trying to Raise the tank. Not to mention ho fast you'd die if you were already missing HP before the Tank died.

    It'd be one hell of an unnecessary change to the skill. Also, its not as if we lack for Defensive abilities in an emergency anyway, FoE+KF+FF can keep you alive long enough for a recovery anyway.
    Then, your entire first paragraph of your argument is unnecessary. The second part proves that it can be viable and used quite a bit. If I played a monk I think it would be fun party tanking dungeons when you don't have a tank around, or helping new players.

    I figure, this would be used after a tank-buster hit and killed the tank so you can turn it on and put on your temps and immediately grab aggro over the Black Mage or healers since you already have a lot of DPS aggro.

    It would still be used a lot more then the scholars "kill your pet" ability. Lol.
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  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    [B]-
    If i wanted to Tank, I'd play a Tank job. Changing FoE like that would only make it useless entirely, its currently mildly useful in solo because we lack high potency hits and fights tend to drag out until we get everything rolling.
    Its also the first Fist Skill we learn as a PGL. At level 22, your Earth Fists would be entirely useless and no Monk would ever even have it on their bars. You would iterally just be taking the skill away from Solo Monks and we need HELP in solo, not nerfs to satisfy some weird fantasy you have about a Job you clearly don't play.

    Monks are Damage Dealers. Its our Role and we're damned good at it, we do not need to become pseudo-tank hybrids just so you can pretend you saved a wipe.
    Even a BLM can "save" a potential wipe with Sprint, Manawall etc to give the Healer time to raise and repair.
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  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sylve View Post
    If i wanted to Tank, I'd play a Tank job. Changing FoE like that would only make it useless entirely, its currently mildly useful in solo because we lack high potency hits and fights tend to drag out until we get everything rolling.
    Its also the first Fist Skill we learn as a PGL. At level 22, your Earth Fists would be entirely useless and no Monk would ever even have it on their bars. You would iterally just be taking the skill away from Solo Monks and we need HELP in solo, not nerfs to satisfy some weird fantasy you have about a Job you clearly don't play.

    Monks are Damage Dealers. Its our Role and we're damned good at it, we do not need to become pseudo-tank hybrids just so you can pretend you saved a wipe.
    Even a BLM can "save" a potential wipe with Sprint, Manawall etc to give the Healer time to raise and repair.
    I changed it to Wind if you read or actually read some of what I said. However, I can see that you have a very "narrow" view on how your class should work. It is quite sad, however that mindset has ruined the fun of many games for me. No class in my opinion should be restricted to having to do one thing. There should be spells that change your play-style and allow you to do multiple things if you want to. Granted, they won't be as good as the main options but they still might be a fun way to play.

    Next time you speak your mind though, actually read what they say. Thank you. =)

    I for one, when I hear monk I do also think of a damage dealer and not a tank. However, I for one see them as both. However, I don't see them as Main tanks. I do see them however being able to tank easy content, like Neverreap if they wished.
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    Last edited by Nektulos-Tuor; 07-14-2015 at 05:39 AM.