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  1. #1
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    They should make NPC's in general act like there alive. Have them walk to diff places, craft, talk laugh interact with players. Have the guards do shifts at all the different posts where u can also see them being relieved for ther shift.
    (19)
    Last edited by Coombah; 08-29-2011 at 02:38 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Coombah View Post
    They should make NPC's in general act like there alive. Have them walk to diff places, craft, talk laugh interact with players. Have the guards have shifts at different posts where u can see them being relived of duty for ther shift.
    Would be cool to have monsters that roamed near the gates and see the gate guards have to put something down from time to time. Dusty Mongrels or something that would actually encroach on a population. Marmots probably wouldn't be all that threatening.
    (11)
    http://i.imgur.com/L3DQO.jpg

  3. #3
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by quantumsaint View Post
    Would be cool to have monsters that roamed near the gates and see the gate guards have to put something down from time to time. Dusty Mongrels or something that would actually encroach on a population. Marmots probably wouldn't be all that threatening.
    I agree, guards should remove threats in camp areas or at the entrance of City-States/ towns etc.
    (4)

  4. #4
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by quantumsaint View Post
    Would be cool to have monsters that roamed near the gates and see the gate guards have to put something down from time to time. Dusty Mongrels or something that would actually encroach on a population. Marmots probably wouldn't be all that threatening.
    *Marmot approaches town*
    Guard talking to the marmot: "I'm sorry, but you're not allowed in here."
    (11)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  5. #5
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by quantumsaint View Post
    Marmots probably wouldn't be all that threatening.
    Until we get some form of iron plated loin protection i'm always going to consider Nutbiter and Nutgrabber Marmots to be of a relatively high threat level. =S

    I'd like to see NPCs have some autonomy, i know in Rift you have random mobs encroach on certain settlements and you can join in with an NPC to take them down, i kinda like that. Just gives you the feeling that you're in a dangerous world when the local wildlife gets involved. As for the text lines, yeah it'd be pretty nifty to see little chat lines here and there. Aslong as they cool it in Limsa, i can't understand a word those NPCs say. Half the time i think Baderon is speaking in tongues, he's like 'Oh ar' me 'arty o' sea o' 'er 'oer fer ye own 'ta sea arrrr' and im just like '...what?'
    (6)