You could repair other peoples gear.
I liked that you had to weigh up risks between using big weaponskills (longer animation meant greater risk) or little jabs instead of spamming buttons against bosses. (1.23, prominent in the Ifrti EX fight)
Then again, maybe you would only like that if you liked fighting games because it had a similar feel to that.
Why do you put your shield away when you attack?
I would say 1.0 was an unfinished game rushed to be released, what most ppl willcomplain about is the worlds apperance being copy pasted. And forget all the aspects of the game that was great. And how 1.0 was a complete failure and go on to complain how bad it was, and turn around and say how amazing 2.0 and Yoshida is, yet in the modern mmo all content is copy pasted. Combat is a repetition of spamming rotations, deluding yourself to thinking your doing something important all the time.
(Following statment is sarcasm and you may not understand the content.)
Reworked 2.0 world being so pretty and wonderful, yet there is no reason to travel in it at all.
And if you where to travel in it then you would go from A to B very uneventful, "unless you do F.A.T.E the greatest addition to the game. The content that is defenitly not copy pasted, everyone loves it. And nobody bots them. Or do hunts the other type of "F.A.T.E"."
Best addition to 3.0 has to be flying, now you can travel from A to B faster, bypassing the world all togheter. It really makes the world seem much more important.
But yes you're right the running animations in 1.0 was better. (Really it was great, and i miss it alot)
Visual detail was better.
Adventuring in the world was better, there was some sence of danger. (not perfect, monster leashing was still an issue in 1.0)
Combat system had more potential, then the current model will ever have.
Battle regiment great concept, never got to be fixed and implemented properly.
Monster detail and combat effects. Was a great concept, the ability to impact the fights by breaking of horns. Crushing skulls etc was more interesting then anything released in 2.0+ in relation to the monster behavior.
This is some of the 1.0 features at launch, there are more.
And i didnt include 1.23 additions, then the old team was gone and the new team was working on revamping the game, they used the old system and implemented more content to keep the continuing playing players happy.
But whenever you say something bad about 2.0+, the responses are always "this isnt XI, or this isnt 1.0". And you're right it isnt, 2.0 and beyond remind me of a few other games acctually. One of the more prominent ones that is generaly hated by a large crowd, is World of Warcraft the difference on wow and FFXIV ARR is not so much the content. But the skin (art style) the content is presented in. And Final Fantasy does have the best art style out of any game. The only redeeming factor XIV still has, is its story. But the open world is a soulless shallow experience best forgotten and abandoned, as you stand around somewhere else using your lobby ui to enter "content" to increase your ever hungering need for ilvl.
I still continue playing, mostly out of loyalty, and the story. And with the hopes that sometime in the future, some of the core elements of an MMO will be brought back to life. Adventure being one of the aspects i miss the most, and an open world with purpose and danger.
Going forward i would like to see them do things differently, and i wish they would abandon their silly server side rules everything. What you see on your client is what should happen, not i see this but SERVER SAYS NO!!!!!. In that regard the WoW client and architecture handles things much better, and its a shame they didnt copy that part of how the server handles the clients.
Better animations would be welcome, both running and different combat animations based on race/gender. Just like XI managed to do.
Scrapping the current limit break system, and adding battle regiment, skillchains or personal limit breaks call it what you will. That would provide players with options and interraction with other jobs for different effects, results and optional difficulty. Oh noes skillchains from XI, unfortunatly many are unaware that skillchains in XI wasnt just 2 weaponskills making a chain. That was just an easy option used by many for convenience, but there was still the possibility to chain and enhance the impact of magic bursts way beyond the 2. Options, varying difficulty.
Moghouse yes just like XI, id also like to see monster behavior being copied and expanded upon from XI. No more run 15 yalms mobs reset, monsters would track based on different properties when aggroed. Scent, sound, sight or other ability usage spell casts etc.
Having the elementals aspect brought back into the world would be something i personaly miss, elemental weakness/strenghts. Impacted by weather conditions, influencing yourself and monsters aswell as. Oh noes another feature that was present in XI.
A larger more important world, not filled with F.A.T.E and hunts (F.A.T.E v2), current hunt system should be scrapped reworked and reintroduced as acctual hunts. The need to track down the monsters via clues, figuring out conditions time of day weather. Traveling in the world to track down the mobs path before you can even see the monster. And as a reward for tracking it you get to fight it with your fellow hunters, in a tagged system not a server wide roflstompfest of we so leet!!
Tl:dr: 1.0 was great did many things right, wish we had more additions to revamped XIV rather then limitations.
It wasn't that the content was copy pasted. It was the scenery. One part of The Black Shroud looked exactly like every other part of the Shroud - a giant ugly mess of identical tunnels. The area of Little Ala Mihgo in 2.0 was also used around Nophica's Wells and quite a few other places. I think there were like 5-6 of those dual cave mountain things.
Navigation was a nightmare because there just weren't any landmarks. Hamlets were usually a collection of tents with a fence around it, barely a blip on the landscape. One part of Coerthas looked exactly like every other part of Coerthas. One part of La Noscea looked exactly like most other parts of La Noscea. Only Mor Dhona had a real landmark with the Agrius in the center, and even then all the parts around Lake Silvertear looked like all the other parts around Lake Silvertear.
When I started 2.0 it was like - YES! North shroud now looks completely different than Central Shroud - and they both feel like real forests now. Heck, North Shroud feels like home to me since I live in the forest and it's clear they actually looked at a picture of a forest when designing it instead of just dropping a bunch of trees among the tunnels and the scattered ruins.
You can romanticize 1.0 all you want, but the scene team for 2.0 walloped them in terms of design.
I also don't miss level 70 mobs blocking my path when the level cap was 50.
Last edited by Catwho; 07-13-2015 at 11:56 AM.
1.0 was great that we didn't have to pay subs for a long ass time but I still stopped playing
1.0 failed for a lot of reasons but there were some things in 1.0 that I enjoyed but even in 1.0 some of the things I enjoyed still needed work only for it to be completely abolished or changed outright.
Animations were smoother, Running and even hitting the enemies felt like i hit the enemies. Attacks though did not look as flashy but I liked that. I really dislike the blue twirls and stuff.
Open world was open. It was huge but sadly...copy and pasted largely. I will admit though that limsa lominsa bridge was awesome. I understand going to a instance based them park is easier to do. Im fine with that. I accept this with the good and the bad for the better.
Companions....in 1.0 your companion was a retainer that participated on you in the story. Cool right? well not exactly, well executed. Your companion would only appear on very few story quest. You also could not summon them on the fly like here or FFXI signal pearl. Also now Companions were replaced with Chocobo companions which was cool imo for about a day. Then I realized they didn't partake in the story and didn't mean jack squat in any other way other than hey we got chocobo companions... while unlike FFXI could appear in story related certain quest or even talk to you based on random stuff like Leveling up and what not. Here its a mindless bird that you must withdraw if you want to ride on 1 of your many mounts this game includes...Sadly according to the last live letter its gona be more chocobo related and Magitek.
1.0= better cutscenes- Heavensward improved on ARR cutsenes but even the ARR looks very choppy and cheesy and no where smooth as 1.0 or imo epic(1.0 starting quest was amazing). 1.0 story line though was shit but they looked better. 2.0 arguably is a better story line but imo I find them both forgettable as they are nothing more than pages of text with bad voice actors without much going on the screen. Its an ADHD users worst nightmare.
2.0 is a better Solid game. Sadly 2.0 isn't as Soloable as we wanted. I know MMOrpg= Players. but the fact these players don't appear on my screen in the story yet im the only 1 there engaging in this single player story-multiple player required instance game.
SWTOR had a great engaging story where the combat is basically the same, managed on cool downs with a bit more movement involved. but man their end game was horrendous.
ps this post limit to 1000 characters is really really bad. its like they expect players only to be capable of small quips to other players discussions.
having to edit a post should not be the way to exceed this lmit.
Last edited by ScarecrowJames; 07-13-2015 at 02:26 PM.
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