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  1. #21
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaedan94 View Post
    This simply isn't true.

    There are no invisible boundaries in the new areas except for the actual edge of the map. There's nothing about the old maps that would need to be redesigned. They'd simply have to code the Z axis movement in.
    I don't think it's that simple. 2.0 maps doesn't have flying, thus the map designers don't have to worry about making assets or other objects in places the player will never see. Now if you give them the ability to fly, the devs would have to redesign a lot of maps so that we don't see ugly blank spaces way up high.
    (1)

  2. #22
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't think it's that simple. 2.0 maps doesn't have flying, thus the map designers don't have to worry about making assets or other objects in places the player will never see. Now if you give them the ability to fly, the devs would have to redesign a lot of maps so that we don't see ugly blank spaces way up high.
    The old maps don't have "blank spots". The edges of the maps are designed the same way that the 3.0 maps are. You can still "see" stuff in the distance, but it's just a backdrop. When you hit the edge, you hit the invisible wall, just like in 3.0 maps. There's no "blank spots" within any of the 2.0 maps.
    (0)

  3. #23
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaedan94 View Post
    The old maps don't have "blank spots". The edges of the maps are designed the same way that the 3.0 maps are. You can still "see" stuff in the distance, but it's just a backdrop. When you hit the edge, you hit the invisible wall, just like in 3.0 maps. There's no "blank spots" within any of the 2.0 maps.
    If SE implemented flying in 2.0 zones right now you would probably see a bunch of unfinished textures and plenty of areas where you would pass right through the ground if you were to fly over or land on anything we couldn't get on or see the top of before.
    (2)
    With this character's death, the thread of prophecy remains intact.

  4. #24
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by ElHeggunte View Post
    If SE implemented flying in 2.0 zones right now you would probably see a bunch of unfinished textures and plenty of areas where you would pass right through the ground if you were to fly over or land on anything we couldn't get on or see the top of before.
    Everything within the map (i.e. inside the edges of the map) is actually fully textured. There would, of course, be some collision issues, but that doesn't require a redesign of the map. I'm simply dispelling the hyperbole from people that keep saying "Maps would need complete redesigns! *blah, blah, blah* Take billions of years!"

    It wouldn't take very much effort at all. Code in the Z axis (which is actually technically in anyway for debug purposes) and then fix the few places that might not have collision (most everything actually does already).
    (0)

  5. #25
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tam_Hawkins View Post
    the Mounts in HW Areas are that fast because the Areas are that much bigger than old Areas, i see no reason to increase Speed in the smal 2.0 Areas.
    If YOU don´t see it, time to take off the blindfold ;-P

    The mounts were for my feeling too slow already, a little speedbuff would be really nice.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #26
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kaedan94 View Post
    There are no invisible boundaries in the new areas except for the actual edge of the map. There's nothing about the old maps that would need to be redesigned. They'd simply have to code the Z axis movement in.
    Actually, that's where you're wrong. There are a LOT of invisible boundaries in the new maps which don't include the edge of the area, they're just ignored when you're on a flying mount. Certain rocky areas which look like you should be able to jump up onto, for example, have this. More obviously, many cliffs have this and not just the ones which don't have ground to land on.

    There are several redesigns the old maps would need to work with flight. The major one being that some parts of the maps are clearly not actually modeled. I've noticed this myself in some areas of the Shroud if you get the camera angle just right. Imagine flying over a rise only to find the mountain is hollow and leads to a hole in the world. They do this to cut down on resources, since if you're not going to be able to see it then it doesn't need to be there.
    (1)

  7. #27
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Lemuria View Post
    There are a LOT of invisible boundaries in the new maps which don't include the edge of the area, they're just ignored when you're on a flying mount. Certain rocky areas which look like you should be able to jump up onto, for example, have this. More obviously, many cliffs have this and not just the ones which don't have ground to land on.
    Those aren't invisible boundaries.

    There are several redesigns the old maps would need to work with flight. The major one being that some parts of the maps are clearly not actually modeled. I've noticed this myself in some areas of the Shroud if you get the camera angle just right. Imagine flying over a rise only to find the mountain is hollow and leads to a hole in the world. They do this to cut down on resources, since if you're not going to be able to see it then it doesn't need to be there.
    Now you're just making stuff up.

    As I said, they'd have to allow Z axis movement and add some collision for a few areas, but that's about it. Your example of a "hollow mountain" simply doesn't exist.

    Here's my previous post about it as well, which I don't think you read:

    Everything within the map (i.e. inside the edges of the map) is actually fully textured. There would, of course, be some collision issues, but that doesn't require a redesign of the map. I'm simply dispelling the hyperbole from people that keep saying "Maps would need complete redesigns! *blah, blah, blah* Take billions of years!"

    It wouldn't take very much effort at all. Code in the Z axis (which is actually technically in anyway for debug purposes) and then fix the few places that might not have collision (most everything actually does already).
    (0)

  8. #28
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    2.0 zones aren't big enough to warrent an increase in mount speed and you've played it for 2 years on that speed without issue before so why change it now?

    Also increasing mount speed would eliminate some threat from the old zones as well as make them seem even smaller in comparison to 3.0, on the threat level you'd have low level characters been able to safely run through higher level mobs without much threat of dying - I used to enjoy the thrill of just escaping mobs with a few HP to spare it was part of the fun of the game!

    Basically Square it isn't broke so don't fit it! XD
    (1)
    Last edited by Milmoko_Gemoko; 07-13-2015 at 04:06 PM.

  9. #29
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kaedan94 View Post
    This simply isn't true.

    There are no invisible boundaries in the new areas except for the actual edge of the map. There's nothing about the old maps that would need to be redesigned. They'd simply have to code the Z axis movement in.
    From the latest live letter:

    Q65. Will you make it possible to fly in 2.0 areas?

    A65. The 2.0 areas weren't designed with height in mind, so even if we make it possible to fly in these areas, there won’t be anything to do. Additionally, to make this possible, we’ll need to make large improvements to the graphics quality to these maps in order to fly.
    The developers seem to think there's more that would need done than just adding in a z axis.
    (5)
    A true paladin... will sheathe his sword.

  10. #30
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Flying should be added to the old areas (and some of the smaller ones merged) just for the sake of consistency, but there isn't any rush.
    (0)

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