Results 1 to 10 of 75

Hybrid View

  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Skill level does not matter to me. A class being hard or easy does not matter to many people. The bottom line is what is fun for that person or not.

    I always find it funny that people want classes to be harder, Or worry about skill gaps from decent to good players. Why such pointless competition? I would argue the other way around. Some classes SHOULD be simpler. We should have classes that are tough, but fun for people who like it. We should have classes that are simple and fun for them as well.
    (28)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wavaryen View Post
    The bottom line is what is fun for that person or not.
    That's precisely what I don't understand. I'm banging my head on the wall trying to figure out what was exactly fun about this job. BRD had 4 GCD skills, straight shot, 2 dots and heavy shot. Your entire rotation consisted on 4 buttons. All you had to was weave your buffs, bloodletters, misery's end and if you really were serious about it repelling shot and blunt arrow between your 4 GCD skills. It was a job that literally took 3 days to min max.
    Where's this fun factor you speak of?
    (6)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Gallus View Post
    That's precisely what I don't understand. I'm banging my head on the wall trying to figure out what was exactly fun about this job. BRD had 4 GCD skills, straight shot, 2 dots and heavy shot. Your entire rotation consisted on 4 buttons. All you had to was weave your buffs, bloodletters, misery's end and if you really were serious about it repelling shot and blunt arrow between your 4 GCD skills. It was a job that literally took 3 days to min max.
    Where's this fun factor you speak of?
    That s what I was trying to figure out. They have 4 skills 3 of which they press about every 20 seconds. Where is this fun? Running around in circles pressing heavy shot while watching netflix? I've been playing bard since launch and still don't know what people talking about when they talk about "playstyle".
    (4)

  4. #4
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gallus View Post
    That's precisely what I don't understand. I'm banging my head on the wall trying to figure out what was exactly fun about this job. BRD had 4 GCD skills, straight shot, 2 dots and heavy shot. Your entire rotation consisted on 4 buttons. All you had to was weave your buffs, bloodletters, misery's end and if you really were serious about it repelling shot and blunt arrow between your 4 GCD skills. It was a job that literally took 3 days to min max.
    Where's this fun factor you speak of?
    I mean I'm not exactly against Minuet but bards had 10 OGCD skills in addition to those GCDs so you're argument is kinda' worthless and misleading, as well as spreading misinformation. You should probably think before you post in the future.
    (11)

  5. #5
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Atmora View Post
    I mean I'm not exactly against Minuet but bards had 10 OGCD skills in addition to those GCDs so you're argument is kinda' worthless and misleading, as well as spreading misinformation. You should probably think before you post in the future.
    Not spreading misinformation, single target wise it was exactly as I described (which is BRD in 90% of the relevant scenarios). For trash pulls (and the rarely bunch of mobs from certain coil turns), it was as hard as spamming wide volley with the occasional rain of death. Counting Ballad, Paeon and Foe as GCD skills from a BRD's actual rotation? Might as well say that protect is part of a WHM's rotation.
    (0)
    Last edited by Gallus; 07-12-2015 at 06:15 AM.

  6. #6
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gallus View Post
    Not spreading misinformation, single target wise it was exactly as I described (which is BRD in 90% of the relevant scenarios). For trash pulls (and the rarely bunch of mobs from certain coil turns), it was as hard as spamming wide volley with the occasional rain of death. Counting Ballad, Paeon and Foe as GCD skills from a BRD's actual rotation? Might as well say that protect is part of a WHM's rotation.
    I mean you're ignoring 10/14ths of the rotation, you had to use all your OGCds at very specific times to get good dps.
    (7)

  7. #7
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Gallus View Post
    That's precisely what I don't understand. I'm banging my head on the wall trying to figure out what was exactly fun about this job. BRD had 4 GCD skills, straight shot, 2 dots and heavy shot. Your entire rotation consisted on 4 buttons. All you had to was weave your buffs, bloodletters, misery's end and if you really were serious about it repelling shot and blunt arrow between your 4 GCD skills. It was a job that literally took 3 days to min max.
    Where's this fun factor you speak of?
    Sometimes people find an easy job fun.

    I liked Bard 2.0 cause it was easy.

    I hated Bard 3.0 at first cause it was a drastic change, sure... but then the damage buff came.

    It's sorta clunky a bit still, but that's what happens when a company changes stuff up.

    And I'll admit, the cast timers are annoying, but... we definitely do have it better than Magic Casters.
    (1)

  8. #8
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gallus View Post
    That's precisely what I don't understand. I'm banging my head on the wall trying to figure out what was exactly fun about this job. BRD had 4 GCD skills, straight shot, 2 dots and heavy shot. Your entire rotation consisted on 4 buttons. All you had to was weave your buffs, bloodletters, misery's end and if you really were serious about it repelling shot and blunt arrow between your 4 GCD skills. It was a job that literally took 3 days to min max.
    Where's this fun factor you speak of?
    Gallus maybe you make the assumption that most players are hardcore super elitists. this isnt the case.
    (1)

  9. #9
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by SonTensei View Post
    Gallus maybe you make the assumption that most players are hardcore super elitists. this isnt the case.
    Thing is some are trying to argue that SE removed the "core" of the BRD job because of mobility by pointing out how you can only cast 1 oGCD instead of 2, or miss out on some SS procs because of it. That sounds an awful lot like hardcore min/max complaints to me. Particularly when despite all that, our damage is (arguably, debatably, maybe) relatively doing better than it was in 2.0.

    I can understand those who like the ease of being able to move freely and get a headstart on AoE attacks but unfortunately thats the weight they decided to take off and put on the damage side of the scale to keep things balanced. Either way, its a game play preference. Arguing how many oGCD shots we can get off now vs. then is redundant so long as our actual damage potential is equal or the same as it was before.
    (0)