3 words: 190 potency penalty. The rest is fine, even if it's weird.
3 words: 190 potency penalty. The rest is fine, even if it's weird.
Rear chaos thrust: 250 potency
Miss positional on chaos thrust: 200 potency
Rear Wheeling Thrust: 290 potency
Miss positional on Wheeling Thrust: 100 potency
Dragoon players on FPS forums:
Why do I have to aim at the opponent's head to do a head shot!? this game is too hard to play!
Just cause someone who clearly doesn't know how to or willing to learn to play dragoon better asked that question, doesn't mean we all feel like that. Positionals are easy. I'm on ps4 with eu latency and I can still pull off the Rng positionals..can even use jumps between gcd *omg so hard*..does not slow the class down..if you don't want positionals go play another class
Hey there people, I main Dragoon and I condemn those who refer to themselves as my brethren who do not or will not use these new abilities because they're too difficult for said people to use. I've reached level 60 today and as a result I now have access to these wonderful damage dealing abilities. I'd like to consider myself already masterful of said abilities to the point where I have out dd'd other dd jobs with better gear and experience.
My advice to other Dragoons complaining about the new abilities requiring careful positioning for efficient damage dealing, STOP BEING LAZY AND GET A BETTER UNDERSTANDING OF THE JOB FOR YOURSELVES!!!
Or in other words, stop being bad. Have a lovely day. ^^
it's not the too many positionals are hard to do, hell, it's not even the randomness that gets me.
to me it's more of the loss of potency when you're forced into a position where you can't hit that positional.
example: Ravanah Extreme seeing mechanics. seeing left/right when you have to hit rear, 190 pot loss right there. Seeing wing? rear or flank doesn't even matter because you gotta hit Rav from the front. Another 190 pot loss. 380 pot loss from 2 skills.
relaxed? seriously? In a mechanic where you have to make sure that BotD last just enough to use Geirskogul optimally? you want to delay to make sure you hit a positional? So to not lose 190 pot from missing a positional you'd rather lose 200 pot from losing a geirskogul use from delaying an attack?
enjoy that 1/2 geirskogul or 190 pot loss.
I usually try to fit in 3 geirskogul in a single BoTD CD(60s)
Last edited by hagare; 07-12-2015 at 01:16 AM.
I haven't seen anyone say positionals are too hard. The only things i have seen people moan about Dragoon are:
1) Wheeling thrust being a copy skill and you have no benefit of having but added complexity
2) The amount of mechanics which causes Blood of the Dragon to fall off (MNKs have ways to get their GL back quicker)
3) People want Wheeling Thrust to be on Chaos Thrust/Fang and Claw on Full thrust then we know which positional to prepare for
4) People don't like RNG between skills. I don't want to be looking at my hotbar to see which skill i get then move accordingly it isn't smooth and can be very clunky
5) Wheeling Thrust doesn't give any DPS gain if you look at the DPS forums there is a topic for it
Just because a question got answered in the Live Letter doesn't mean all Dragoons share this opinion. Any Dragoon I have met has never brought this up, but they did bring up how they hate the RNG between the 2 skills which isn't needed which wastes time with looking at the hotbar to see what you get then moving. Can you imagine if a MNK had RNG between your skills you will be a bit annoyed. Yes, you can deal with said mechanic but it doesn't make it fun.
I am having no trouble with the positionals and RNG but i believe that it shouldn't be all about RNG and getting screwed over by mechanics and having our DPS drop because SE thought having a 290 be missed drop down to 100 for the amount of times boss/enemies move.
I never said anything about delaying your attack, I said you either hit the position or you don't.
Well that is your opinion. For me I've been playing MNK and DRG since launch, and DRG sure is hell (to me) a lot more relaxed when it comes to positions. On MNK I'm moving left or right a lot more than on DRG. On DRG I just need to set up for HT and CT, now FaC/WT. As I've said and agree with everyone FaC/WT should not be random procs, there is not doubt about that. But the point I'm making is, hitting DRGs positions are a lot more relaxed and there is plenty of time to set up, so long as boss mechanics don't interfere.
Also I wasn't the one who asked the question during the live letter Q24. With the new combos for dragoon there are more directional-based requirements and it’s become more difficult to play. Do you have any plans to ease the directional requirements?
.
Last edited by Arkista; 07-12-2015 at 08:33 AM.
fine. then you lose 190 pot from one skill.
I still don't agree with "if anything its more relaxed, There is plenty of time to get into position before you need to be there."
because you don't really know where you need to be because it's a 50/50 chance of F&C or WT, be in the wrong place? you lose either 1-2 secs that might cost you a geirskogul or BoTD, or a definite 190 pot from missing positional.
being in the right place and the right time doesn't even matter if mechanics forces you to go someplace else that makes you miss a positional like my example in in the previous post.
And don't forget that F&C/WT is tied to BoTD upkeep. Let it drop and you lose the 30% pot buff to jump(200 pot) and spineshatter dive(170 pot).
Also depending on when BoTD drops, it'll take a DRG longer to get it back. Unlike MNK that can start getting GL back again.
I like the added mechanics to a DRG combo, but I think DRGs are punished too harshly when mechanics make them unable to do it right.
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