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  1. #41
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bobkitty View Post
    I haven't really experienced any disasters with mass pulls unless the tanks were stacked in STR (which seems to be a massive trend lately, among experts roulette anyway).

    I don't know what cooldowns AST have in their arsenal, but my WHM emergency spells/CDs can usually keep them alive for long enough (although even then, it feels tedious cause their health drops in massive chunks at a time).

    ps: can you guys crossclass Eye 4 Eye?
    No, we can't cross class E4E. ;( We can't cross class Arcanist at all actually. Only CNJ and THM.

    As for CDs, we have the 40 second Essential Dignity. Lightspeed isn't useful because it makes things instant cast, but with a potency hit and a GCD to contend with, so that's trash outside of quick on the run rebuffing of protect/ss. There's also CU and CO that I haven't gotten yet but they've gotten enough complaints that Yoshi has already mentioned buffing them. Disable is only really useful on bosses with abilities that have a cast time.

    If we get lucky and get a Bole or an Arrow that can be helpful in mitigating damage or healing it up faster, but that's all RNG. Usually on big pulls I start with the HoT and Benefic spam, if it's tougher Benefic II or ED thrown in, and double HoT-ting if it's really that bad. After that you just hope the tank knows how to use his own cooldowns properly.
    (1)

  2. #42
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Bobkitty View Post
    I haven't really experienced any disasters with mass pulls unless the tanks were stacked in STR (which seems to be a massive trend lately, among experts roulette anyway).

    I don't know what cooldowns AST have in their arsenal, but my WHM emergency spells/CDs can usually keep them alive for long enough (although even then, it feels tedious cause their health drops in massive chunks at a time).

    ps: can you guys crossclass Eye 4 Eye?
    Nope. No real mitigation or throughput cooldowns. But I got 20% tp used down for you almost whenever you want!
    (1)

  3. #43
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    In the high roulette, I use Noctural Sect for the healing power and barriers. Cheap instant barriers. Granted they won't be your safety blanket but they do help.

    If things get hairy, and you get an arrow card, then use it on yourself. It'll do your team more good speeding up the healing casts in big pulls than it will speeding them up. And do NOT pop the MP regen late if you know for sure the mobs will have you deadlocked into using nothing but Benefic2. Keep your MP above 50% as much as you can.

    In big pull where a slip means winning or wiping, it won't be a great idea to use royal road unless you already had a card stored prior to the big pull. Just use the cards. If bole, then great, less damage to the tank=more time. If spire, then good for WARs and PLDs who love to shield bash everything. If Spear, then better use it on yourself if your CDs are up or on DD that uses many CD attacks, but do NOT royal road it. If Ewer, then yes, goodness yes on yourself immediately. If you ask me, the Balance card is easily the worst card to get in hairy pulls. Extra damage doesn't make you heal more, and as long as threat is under control, it won't benefit the tank much either. Burn it for a card you already have, reshuffle it if you don't, but NEVER let it go to waste.
    (0)
    Last edited by RiisWolf; 07-11-2015 at 08:35 AM.

  4. #44
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by RiisWolf View Post
    In the high roulette, I use Noctural Sect for the healing power and barriers. Cheap instant barriers. Granted they won't be your safety blanket but they do help
    You make it sound like diurnal does nothing, especially when the HOTs > the barriers during a mass pull.

    Quote Originally Posted by RiisWolf View Post
    If you ask me, the Balance card is easily the worst card to get in hairy pulls.
    That would be spear 90% of the time.
    (0)

  5. #45
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RiisWolf View Post
    In the high roulette, I use Noctural Sect for the healing power and barriers. Cheap instant barriers. Granted they won't be your safety blanket but they do help.
    Cheap barriers? Asp. Benefic costs 707MP while Benefic2 costs 795; Asp. Helios costs 1326 while Helios costs 1060.
    Considering that the barriers are rather weak and Asp. Benefic with barrier - as mentioned somewhat earlier in this thread - leaves you with a downtime of approx. 4.5sec its just..meh..

    Furthermore considering the worst cards in a big pull, I agree with fanservice. Spear is in most cases the worst Card to get.

    Quote Originally Posted by RiisWolf View Post
    Extra damage doesn't make you heal more, and as long as threat is under control, it won't benefit the tank much either. Burn it for a card you already have, reshuffle it if you don't, but NEVER let it go to waste.
    Please don't tell me, that you ever used Balance on a tank if a DD is in your group...
    (0)

  6. #46
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YuiSasaki View Post
    Cheap barriers? Asp. Benefic costs 707MP while Benefic2 costs 795; Asp. Helios costs 1326 while Helios costs 1060.
    Considering that the barriers are rather weak and Asp. Benefic with barrier - as mentioned somewhat earlier in this thread - leaves you with a downtime of approx. 4.5sec its just..meh..
    I didn't say asp. benefic's barriers are your safety blanket, I wrote that they are NOT. What did you think I meant by that? Pop it after every long cast and everything will be A-OK??
    Also, have you played SCH and WHM? You have any idea how much Asp. Benefic and Benefics cost compared to their counterparts? They are cheap. Asp. Benefic is even cheaper than stoneskin.
    And why are you bringing Helios into this? I said nothing about it or anyone else being hurt and it's dumb to use that when only the tank is being attacked.

    Quote Originally Posted by YuiSasaki View Post
    Furthermore considering the worst cards in a big pull, I agree with fanservice. Spear is in most cases the worst Card to get.
    24 seconds off your Luminiferous Aether and 8 seconds off your Essential Diginity can be a lifesaver. Royal Road will make the subsequent card 30 seconds later half as effective on a single person and additionally useless for a few, I.E. Expanded Ewer card when you're the only one who uses MP. Letting the card sit is a wasted opportunity. You can have one of your damage dealers, other than a black mage, be able to use their cooldown attacks more often. Tank could use it. 30 seconds of no buffs can be killer. But if you feel like burning a away 30 seconds on a gamble then that's your problem, which makes it the party's problem cause your actions and inactions affect the party. Every little bit helps.

    Quote Originally Posted by YuiSasaki View Post
    Please don't tell me, that you ever used Balance on a tank if a DD is in your group...
    Can you be less condescending about it just because I don't explicitly mention every little thing I do? Only if he's the only one other than myself alive and/or I got the expanded upgrade, which while in said situation only if I already have the Balance card, otherwise I always slap it on a DPS, usually a DRG or BLM over anyone else. There is three other possibilities but it's so rare I don't want to give you anymore silly assumptions to base your replies on.
    (0)
    Last edited by RiisWolf; 07-11-2015 at 10:17 AM. Reason: Too long!

  7. #47
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RiisWolf View Post
    I didn't say asp. benefic's barriers are your safety blanket, I wrote that they are NOT. What did you think I meant by that? Pop it after every long cast and everything will be A-OK??
    Also, have you played SCH and WHM? You have any idea how much Asp. Benefic and Benefics cost compared to their counterparts? They are cheap. Asp. Benefic is even cheaper than stoneskin.
    And why are you bringing Helios into this? I said nothing about it or anyone elsebeing hurt and it's dumb to use that when only the tank is being attacked.

    Let's start here: Indeed, you wrote that they are not a safety blanket, yet my point was that they are not cheap, plus the downtime you are causing with them makes them just not worth it. As of the current state (or at least in my opinion) it's just so much better to double-hot and use gravity/dots/etc. as soon as the situation allows it.
    Yes, I played SCH in ARR as my main class, and they were - and from what I've heard til now, are - not as "mana-choked" as AST, if you are healing and dpsing.
    Furthermore, I brought Asp. Helios into this because it applies a barrier, of course, if only the tank takes damage it is not taken into account.

    Quote Originally Posted by RiisWolf View Post
    24 seconds off your Luminiferous Aether and 8 seconds off your Essential Diginity can be a lifesaver. Royal Road will make the subsequent card 30 seconds later half as effective on a single person and additionally useless for a few, I.E. Expanded Ewer card when you're the only one who uses MP. Letting the card sit is a wasted opportunity.
    I agree with you, that Spear, if used on yourself (and if necessary of course^^), can be a life-saver. But as I wrote in MOST cases it's one of the worst you can get.
    Not to mention that RR Spear/Arrow in Light Parties is most of the time somewhat wasted. At least with PUGs, until now I almost always had a DD, whose damage or rather aggro (yes I do consider aggro reduces), was overall twice as high as the other ones. For what reason that might ever be - may it be caused by short fights or not yet "full-geared". Therefore isn't it supposed to be better to only give that "better" (geared) DD full cards? But, I guess I'm getting off topic here^^

    Quote Originally Posted by RiisWolf View Post
    You can have one of your damage dealers, other than a black mage, be able to use their cooldown attacks more often. Tank could use it. 30 seconds of no buffs can be killer. But if you feel like burning a away 30 seconds on a gamble then that's your problem, which makes it the party's problem cause your actions and inactions affect the party. Every little bit helps.
    The problem with Spear is, that it ONLY affects CDs that are used while that card is active and coordination in PUGs is rather...well.. no need to talk about it. If it's coordinated then yes Spear is one of the better cards (or at least better than Spire/Ewer^^).

    Quote Originally Posted by RiisWolf View Post
    Can you be less condescending about it just because I don't explicitly mention every little thing I do? Only if he's the only one other than myself alive and/or I got the expanded upgrade, which while in said situation only if I already have the Balance card, otherwise I always slap it on a DPS, usually a DRG or BLM over anyone else. There is three other possibilities but it's so rare I don't want to give you anymore silly assumptions to base your replies on.
    I'm sorry if my reply might've sounded insulting, or sth. it's just that I've seen my share of ASTs that buff the tank with everything they get, may it be Ewer, Balance, Arrow... You know what they say... Once bitten, twice shy
    (0)

  8. #48
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Let him die.
    His next pull should be smaller.
    (5)

    Larek Darkholme @ Ragnarok

  9. #49
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    All you can do pre-lvl 60 is HoTs plus dps (provided your tank popped cds and can survive a bit) really.. then Essential Dignity afterwards. For lvl 60 big pulls Celestial Opposition makes things a whole lot safer. Also don't forget if you need to regenerate mp or save mp, Collective Unconscious on top of HoTs is a nice way to keep the tank topped off and regen mana for a while.
    (0)
    Always by your side. . .

  10. #50
    Player

    Join Date
    Jul 2015
    Posts
    68
    They hate us cuz they ain't us XD
    (1)

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