So basically you don't even know why you want them out.

So basically you don't even know why you want them out.



Alright, I will assume you are serious and try my best! Here we go:
Potions: If you are soloing and bite off more than you can chew, or if you are in duty and you know a healer will fail to get you back up / run out of mp / got poisoned and not getting cleaned.
Food: In short, it's buffs. Increases your stats. More STR / Parry / VIT / CRIT / INT (etc)
Chocobo Fighting: A lot of people like having a chocobo accompanying them, myself included. It's not going to be removed, forget it.
Treasure Chests: Where do I even begin here... You don't like being rewarded? Getting new gear? What is wrong with you!
Linkshells: Useful to keep contacts, participate in chat groups, be warned of latest hunts, get or offer help to in-progress dungeons!
Ultima's Bane, etc: Additional content! Some challenges with additional difficulty, fun quest-lines, alternate routes to acquiring shiny gear!
Why do you think any of these should be removed? Why!?
edit: I cannot stress out how important the first two are. Half the people complaining they can't clear content I'm sure have never even tried to use neither food nor potions. People screw up, you need to come prepared or be ready to eat dust when someone has a slip-up.
Last edited by Odstarva; 07-11-2015 at 06:07 PM.

Wait...What? I haven't had to use a potion since maybe 20.And the food? 3% exp boost? And for the stats? Stats mean very little. Its not like 4 or 5 point difference in str between my character and yours makes us play different. Playing this game is like playing a rail shooter. Its the most linear mmo I have ever played. And I do think it needs trimming. Would you give up potions for more armory space. I would in a heart beat. No one in dungeons go after treasure chest anymore, speed run straight to boss. Its kinda sad that a new person quickly sees some flaws in design with this game.Potions: If you are soloing and bite off more than you can chew, or if you are in duty and you know a healer will fail to get you back up / run out of mp / got poisoned and not getting cleaned.
Food: In short, it's buffs. Increases your stats.
Treasure Chests: Where do I even begin here... You don't like being rewarded


I can't relate to anything you said here.Wait...What? I haven't had to use a potion since maybe 20.And the food? 3% exp boost? And for the stats? Stats mean very little. Its not like 4 or 5 point difference in str between my character and yours makes us play different. Playing this game is like playing a rail shooter. Its the most linear mmo I have ever played. And I do think it needs trimming. Would you give up potions for more armory space. I would in a heart beat. No one in dungeons go after treasure chest anymore, speed run straight to boss. Its kinda sad that a new person quickly sees some flaws in design with this game.



Wait, 4 or 5 points of difference? You're eating low-level culinary food if that's the improvements you're getting! I think you need to investigate before you say something is worthless, seriously.
As an example, for my Paladin: High-quality Bacon-Bread - Parry +33, Vitality+28, CRIT+16.
Now go ahead, and imagine everyone is using the optimized food for their own class in a party. It makes a difference, if you don't see that the issue lies with your eyes.


I'll never understand this request.
I mean, if you memorize the tactic, at the end of the day... isn't that pretty much the same? It works the same way here. If you face an encounter for the first time, you see what mechanics the boss can do, then you counter them with tactics. I guess you have yet to experience raid content. It's a different world compared to the bosses you find in dungeons. But in order to clarify the point I've quoted, can you please provide me an example in an existing MMO that has this system or the way you want it to be? Mostly because the dev team is always welcome to receive feedback on the forums.

Thus far I have only encountered a handful of fights in FFXIV that don't boil down to "Avoid AOE and Kill Adds." I'm not saying FFXIV needs these mechanics, but some variety wouldn't hurt. And I am aware that things at end game will be different, but there's a lot of duties between the start of the game and end game.
But, here are some examples: Trash that is a challenge, bosses with random abilities, or abilities that are cast at random, fights where positioning matters (beyond just facing the boss away from the party and pulling him to the edge of the fighting space), mechanics that work differently based on your party make up, fights that require crowd control, and timed challenges.


Thus far I have only encountered a handful of fights in FFXIV that don't boil down to "Avoid AOE and Kill Adds." I'm not saying FFXIV needs these mechanics, but some variety wouldn't hurt. And I am aware that things at end game will be different, but there's a lot of duties between the start of the game and end game.
But, here are some examples: Trash that is a challenge, bosses with random abilities, or abilities that are cast at random, fights where positioning matters (beyond just facing the boss away from the party and pulling him to the edge of the fighting space), mechanics that work differently based on your party make up, fights that require crowd control, and timed challenges.
The dev team is actually introducing "baby versions" of some mechanics that you can only find in raids. The thing is, Yoshi-p and team want their dungeons to be part of the "casual content" box. 24-man content is a complete faceroll, but you would be surprised how people find better ways to get rid of certain mechanics as they play it.
But yeah, all the things you're looking for, you'll find it while doing some end-game. Ask your friends to take you through Coil, I've checked and you didn't do it yet. It was nerfed to the ground, but it's a small glimpse of what you're going to find in future content.
You also didn't run most of the available dungeons. Specially the dungeons in the expansion. The dev team learned a lot from the players' feedback. You would be surprised how these dungeons post 50 have plenty of different mechanics and you might enjoy them!

Firstly, thank you for actually reading and responding to my posts! It is nice to be able to have an actual conversation.
Secondly, I have found in FF that I do not have many friends, as most of the content seems designed for Solo play. I have a few IRL friends that I play with, but they are not much further along than I. As for dungeons past 50, I have not played any yet, I don't think. The duty finder has not been enjoyable.
I do hope that at some I get to experience the HW dungeons, but it seems that small changes to lower level duties could improve the game experience for new players. FF is still a relatively new MMO, and bringing in new players is important to keep the game going. There are many duties from 15th level to 50th which are painfully dull.
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