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  1. #1
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Azurymber View Post
    To go through every leve and quest in this game and make sure that there are no leves near agro mobs would be too difficult, especially since they will prob change mobs and spawn locations once the games battle system is updated.
    So they just leave it, and give you coeurl step. And if your a meelee, just remember which leves suck and dont do them :x
    Unfortunately any kind of stealth ability wouldn't help this particular leve "Nine Ivies Is A Stage" because its a DoM/DoW leve that has you defend a location from gnats for 5:00. And although they are semi-randomized, I've done this leve about 5 or 6 times, sometimes solo sometimes in a party, and the node has always been in one of three places. ALL THREE places are "open"ish (the copy and pasted circular points with a tree in the center) areas that include 2-3 R40 Buzzards and 2 R44-46 Black Efts (that share a spawn with a R45 Vulturetrap). So in this particular example, my request would be to not put this node in the middle of efts mostly because their aggro radius is broken. And they are hard to solo even near 50.

    Quote Originally Posted by Murugan View Post
    So... that's why in the last patch they moved the location of about 20+ guildleves and a bunch of NM's?

    You are ridiculous.
    I don't particularly recall them moving any NMs, at least none of the ones I've fought although I could understand if some of them were moved. *cough*DaddyLonglegs*cough*.

    EDIT: I stand corrected, I'm fairly certain they moved Mosshorn's spawn because he was a <insert language would that would be censored>

    I don't know if they so much moved the guildleves either, just gave the leve more potential locations.
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Razor View Post
    Unfortunately any kind of stealth ability wouldn't help this particular leve "Nine Ivies Is A Stage" because its a DoM/DoW leve that has you defend a location from gnats for 5:00. And although they are semi-randomized, I've done this leve about 5 or 6 times, sometimes solo sometimes in a party, and the node has always been in one of three places. ALL THREE places are "open"ish (the copy and pasted circular points with a tree in the center) areas that include 2-3 R40 Buzzards and 2 R44-46 Black Efts (that share a spawn with a R45 Vulturetrap). So in this particular example, my request would be to not put this node in the middle of efts mostly because their aggro radius is broken. And they are hard to solo even near 50.



    I don't particularly recall them moving any NMs, at least none of the ones I've fought although I could understand if some of them were moved. *cough*DaddyLonglegs*cough*.

    EDIT: I stand corrected, I'm fairly certain they moved Mosshorn's spawn because he was a <insert language would that would be censored>

    I don't know if they so much moved the guildleves either, just gave the leve more potential locations.
    I realize that. my point is moving the node or moving mobs around is too much work for SE. The stealth thing is like saying it takes too long for them to actually fix the problem. They are going to move mobs around again soon so just moving a node is a temporary solution. Gatherers get -really- screwed because you always get the same 2 leves, so they gave them stealth. DoW/DoM get 3 out of 6+ leves in each area and can actually kill the mobs. I realize its unfair but my point is i think its too difficult for SE to actually fix it. Again. if they fix it now, next time they shuffle mobs around they have to fix it again.
    (1)
    Mew!

  3. #3
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Azurymber View Post
    I realize that. my point is moving the node or moving mobs around is too much work for SE. The stealth thing is like saying it takes too long for them to actually fix the problem. They are going to move mobs around again soon so just moving a node is a temporary solution. Gatherers get -really- screwed because you always get the same 2 leves, so they gave them stealth. DoW/DoM get 3 out of 6+ leves in each area and can actually kill the mobs. I realize its unfair but my point is i think its too difficult for SE to actually fix it. Again. if they fix it now, next time they shuffle mobs around they have to fix it again.
    Ah, yeah. I understand where you're coming from and I agree with that. I figure when/if they redo zones it will require leves to be entirely recoded which at the current point would be terribly annoying. (Probably why they are pushing leves to the side and adding new ways of EXP. Not only gives the players some variety but avoids the inevitable mountain of recoding when the zones get modified.) DoL do get screwed vigoriously so I think its a good temp fix for them, and 99% of DoM/DoW leves are fine as they are now. There's just still those small handful that make me want to ragequit. And hopefully 1.19+ will see a little tlc given to those neglected leves.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.