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  1. #11
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Phenidate View Post
    So thats all an inventory stored in a database should be - the item id of each item in each slot, and a number signifying it's quantity.
    In addition to obvious arguments about how it's not about data storage, but transfer, you're also not accounting for the many tiny variations between one item and the next. Items that are stored retain quite a few flags such as whether it's HQ vs NQ on any non gear items, and the person who crafted it, and on gear items there are additional flags such as the spiritbond rate, the repair level, and the many variations to color, as well as the glamour placed over it, and any materia placed in it including what type of materia, if it was a good match for the gear, how many points of what stats said piece of materia offers, ect. While it's true that they could put a simple item number in for every possible variation, that would be a huge waste of resources to do. Even if it's not likely that someone will bond a piece of level 2 craftsmanship materia to a red bunny ear glamoured, level 60 dark knight helmet, that's at exactly 53% spirit bond, and has a repair level of 74%, they'd still have to make a seperate item ID for it if they were to do it as you are suggesting.......

    By allowing even slight variations to be retained, they are increasing the data that has to be stored significantly. This is likely why the items that are allowed to be stored in the armory chest are only unique gear that can't be crafted, and that have to be at 100% repair level, as well as why they lose their spiritbond, (and dyes as well I suspect), when you store them. Just claiming that you could "theoretically" make it as low of data consumption as you claim, doesn't mean it would be cost or time efficient to do so for every instance of storage......

    Quote Originally Posted by Phenidate View Post
    So compared to other MMOs, either our servers are crap (which is ridiculous when we have so many players paying monthly mind you) or our inventory is so horribly innefficient that even flavor of the month korean F2P games do it better than FFXIV.
    Also, I don't know what games you've been playing, but compared to most MMORPGs and even most single player offline RPGs, we have quite a lot of inventory space, as pointed out in the post I'm quoting below.....

    Quote Originally Posted by Sylve View Post
    Edit, I'd like to also point out the rather extreme amount of free inventory space XIV has given us compared to other MMOs.
    450 free inventory spaces between 2 Retainers and our player 'bags'. Not counting the 300 slots in our Armory.
    Thats a rather significant number.
    EDIT: I would like to correct myself. When I made mention of the armory chest, I was actually talking about the Armoir contained within inn rooms. My apologies for the confusion......
    (7)
    Last edited by Gamer3427; 07-11-2015 at 10:07 AM.
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.