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  1. #11
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Phenidate View Post
    its all just a bunch of 0's and 1's
    Did you stay at a Holiday Inn last night?
    (3)

  2. #12
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Yes let's assume every single player is going to pay for more retainers to get more space.
    (0)

  3. #13
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Raist View Post
    Each one of those 24 slots is another query to the backend databases---that is a big increase in traffic if you math it out to 400k+ users in real time.
    I'm pretty sure each individual world server doesn't have 400k players on it. Thousands of concurrent users, maybe ten thousand at peak.
    (2)

  4. #14
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Phenidate View Post
    So compared to other MMOs, either our servers are crap (which is ridiculous when we have so many players paying monthly mind you)
    Which makes you wonder where our money is really going. It can't be all for the "content", considering 3.0 is just 2.0 with dragons and everything that's come out is just rehashed and reskinned, not to mention the servers are crap, this is well known. Which also makes you think, they're not making as much off XIV as people think, especially when they keep trying to force paying more money for inventory(among other things) with reasons like this. I've seen far older mmos on worse servers that could handle a much larger amount of inventory than we get on XIV, yet they had no crashes due to it.
    (11)

  5. #15
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I'm a software engineer.

    I can tell you right now that though we speak different languages, a japanese byte is the same size as an american byte is the same size as a zimbabwe byte.

    edit: also I should be in there as Aika Niceboat, 1.0 player

    Quote Originally Posted by MikaKrystel View Post
    What if adding extra slots increased the server load by multiples of the slots added? Maybe adding extra inventory slots is a big deal.
    And yet they have enough space set aside for us to buy how many retainers again?
    (15)
    Last edited by Phenidate; 07-11-2015 at 08:58 AM.

  6. #16
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Phenidate View Post
    the amount of data of everything you own could fit onto a grain of rice.
    Except the problem is less one of storage and more communication.
    That grain of rice is multiplied by 500k+, then sent back forth from server to client in a never ending stream.

    Analogy!
    1 car on the road makes roads seem huge right? Plenty of parking spaces at your destination too.
    Now if there 500k cars on that same stretch of road, gets mighty clogged, no?

    Servers don't crash when they're storing too much data, they crash when we're effectively DDoSing the servers everytime i we call up a retainer.

    Edit, I'd like to also point out the rather extreme amount of free inventory space XIV has given us compared to other MMOs.
    450 free inventory spaces between 2 Retainers and our player 'bags'. Not counting the 300 slots in our Armory.
    Thats a rather significant number.
    (11)
    Last edited by Sylve; 07-11-2015 at 07:45 AM.

  7. #17
    Player
    Thyranne's Avatar
    Join Date
    Nov 2014
    Posts
    81
    Character
    Coeur Noir
    World
    Behemoth
    Main Class
    Scholar Lv 37
    Quote Originally Posted by Sylve View Post
    Except the problem is less one of storage and more communication.
    That grain of rice is multiplied by 500k+, then sent back forth from server to client in a never ending stream.

    Analogy!
    1 car on the road makes roads seem huge right? Plenty of parking spaces at your destination too.
    Now if there 500k cars on that same stretch of road, gets mighty clogged, no?

    Servers don't crash when they're storing too much data, they crash when we're effectively DDoSing the servers everytime i we call up a retainer.

    Edit, I'd like to also point out the rather extreme amount of free inventory space XIV has given us compared to other MMOs.
    450 free inventory spaces between 2 Retainers and our player 'bags'.
    Thats a rather significant number.
    And they mentioned they store everything from server to database every 20 seconds so adding more things to it will slow down everything.
    (1)

  8. #18
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sylve View Post
    Servers don't crash when they're storing too much data, they crash when we're effectively DDoSing the servers everytime i we call up a retainer.
    My point was to put a sense of scale of the data that would be moved around. So say we're using an outrageous .8KB of data for our bags. Just looking at our bags, and assuming that the server has to tell us every. single. time. we open our bag whats in it anew.

    Well first off, I seriously doubt there's 500k players on Sargantas. Is there 500k players playing right now on Hyperion? No. A couple thousand may be on right now.

    In addition, I don't think all thousands of players are all opening their bags and closing and opening them all the time are they? I'm pretty sure they're doing other things like fighting and questing and idling in idleshire doing the manderville.

    Here's a fun thing: Lets say we hash the inventory. So we now have a number unique to the items in our bags and the order it's in. There's so many ways to do it so pick any one, it's really quite fast to do - computers are great at computing math.
    My client saves the inventory info sent by the server - caching it if you will - client and server then generate a hash and check it against each other to make sure that the inventory I've got is the RIGHT inventory. Guess what? That hash number is frickin' tiny. You can fit it in a packet easy.

    Now every time I open my bag, I load up my items from the client side, send just the hash to the server and query "hey does this match up with what you've got Mr. Server? If not then tell me what it should be" and we can take it from there.
    (14)
    Last edited by Phenidate; 07-11-2015 at 07:58 AM. Reason: fixed typos

  9. #19
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Thyranne View Post
    And they mentioned they store everything from server to database every 20 seconds so adding more things to it will slow down everything.
    It's actually every 15 seconds.
    (0)

  10. #20
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    That's apparently how they want us to cope - pay us more money for inventory space, we're not giving it to you for free because uh.. uhm... it'll crash the server!
    (12)

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