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  1. #11
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Aiurily View Post
    dont see anything likely to change other than potency penalty being lowered
    Same. /10chars
    (0)

  2. #12
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    IMO, DRG is in a very fine position. The 50/50 proc keeps you on your toes, making you pay attention to more things than before, position, timer, etc.

    There are some fights where positions are compromised and your dps will dip just a bit, but that shouldn't be a huge issue. MNKs have been dealing with positionals for EVERY SINGLE ATTACK since 2.0 therefore I think there is no need to change the random positionals at all.

    DRG was made slightly easier when shifting positional of ID, and now it is more lively. Having a difficulty scale to climb isn't a bad thing at all. Folks just need to practice and find effective ways to DRG, and not cry about it not being easy. If you want an easy job go play PLD.
    (4)

  3. #13
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    I'm also enjoying the DRG changes/additions as it stands as well. If they do anything I'd hope they leave the 50/50 proc in there and just limit changes to reducing the penalty a bit.

    A change I would like to see that is not just limited to DRG, is for them to reduce the animation lock after finishing a LB. Not just to allow us to move out of a dangerous situation a bit faster, but also to help ease the timing required to perform an LB while trying to maintain our rotation and BotD.
    (0)

  4. #14
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aiurily View Post
    dont see anything likely to change other than potency penalty being lowered
    I was watching a stream with someone translating and I could've sworn he said that's what they were alluding to. Mentioning fights like t11 and ravana where you're forced to miss positionals taking a chunky dps loss.
    (0)

  5. #15
    Player
    Valnen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Aeditha Vielle
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I am going to dread leveling DRG if they leave it as is. It's complexity just for the sake of it, and that isn't fun. It's not rewarding. You either do the damage you should be doing anyway, or you're punished.
    (2)

  6. #16
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Valnen View Post
    It's complexity just for the sake of it, and that isn't fun. It's not rewarding.
    What does this even mean.
    You get bonus damage if you hit your positional, the complexity rewards you by boosting your damage when you properly execute it. It's literally the opposite of what you are saying.

    It's fine if you say "it's not fun", "i don't like this mechanic", "it's too hard", "the bonus is not worth the difficulty", but please don't straight out lie about how the mechanic works.
    (0)

  7. #17
    Player
    Valnen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Aeditha Vielle
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by enil View Post
    What does this even mean.
    You get bonus damage if you hit your positional, the complexity rewards you by boosting your damage when you properly execute it. It's literally the opposite of what you are saying.

    It's fine if you say "it's not fun", "i don't like this mechanic", "it's too hard", "the bonus is not worth the difficulty", but please don't straight out lie about how the mechanic works.
    I can't really agree with this on the basis that you call it "bonus" damage. A bonus is something extra, something not really needed to do your job. You NEED that potency to properly do your job.
    (1)

  8. #18
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Krisom View Post
    If they made it a static lets say TTT4-Flank to a IDC4-Rear that's dumbing down the class no matter how you slice it, and that could be what they'll potentially do in the future.

    No one is saying they ARE dumbing down the class it's a topic to try and avoid them POTENTIALLY dumbing down the class, a word that you don't need to take too literal.
    No need to POTENTIALLY think I'm taking it too literally. Random positionals don't require any thought because you're not moving into position beforehand. So it's safe to say that changing them in any manner isn't going to "dumb it down."
    (2)

  9. #19
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by enil View Post
    What does this even mean.
    You get bonus damage if you hit your positional, the complexity rewards you by boosting your damage when you properly execute it. It's literally the opposite of what you are saying.

    It's fine if you say "it's not fun", "i don't like this mechanic", "it's too hard", "the bonus is not worth the difficulty", but please don't straight out lie about how the mechanic works.
    Except you could get that same 290 potency at the end of both combos without Wheeling Thrust. It's literally "have the same PPS but with more complexity for no reason other than more complexity". So... no, Wheeling Thrust doesn't add any bonus to the job except in situations where the coin flip is agreeable with fight mechanics. Rarely, basically.

    There's also 190 potency at the mercy of a coin flip during mechanics now.

    I don't understand how people aren't understanding this. It's extremely simple.
    (2)

  10. #20
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Wait.
    You are seriously comparing DRG before and after getting the WT skill?

    If we follow the logic of your argument, we should all go back to level one where the ability to optimise DPS at it's least complex. We should never learn new abilities because they just introduce complexity for complexity sake. At level 1 I could do maximum DPS just by pressing one button.
    (2)

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