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  1. #21
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Materia: The replay value booster.

    So, here's why:

    1) Run a dungeon 15 times, get solid scale mail. (yay!)
    1a) Make a HQ item after 50 synths (yay!)
    2) Get the spritbond to 100% and break it into materia (optional, you can break something else or buy the materia)
    3) Place 5 materia into the item and fail on the 4th or 5th, lose the solid scale mail or HQ item in the process.
    4) Repeat steps 1-3 50 times for every item you need from every single class you have leveld.

    Get ready to do the same content over and over and over and over and over again everyone.

    You are going to need to to max stats on gear.

    Also:

    LoL @ when they release gear better than what you have on. Start all over again from square 1.
    fairly sure they stated that you wont be able to add materia to Rare/unique NM dropped gear thats the downside of NM gear in the future as to where you will be able to add up to 5 materia to a reg/HQ gear to make it more impressive than NM gear......
    (0)

  2. #22
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Leeloo View Post
    I thought unique/untradable stuff like the dungeon drops wouldn't work for that?
    You cant at least according to previous post about materia from dev team.
    (0)

  3. #23
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I have to wonder what the process of attaching materia actually entails. Will it be the same mini-game as a normal synth, or something more?
    (0)

  4. #24
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hikozaemon View Post
    fairly sure they stated that you wont be able to add materia to Rare/unique NM dropped gear thats the downside of NM gear in the future as to where you will be able to add up to 5 materia to a reg/HQ gear to make it more impressive than NM gear......
    Except you're forgetting that the majority of NM/raid gear is already obsolete compared to HQ crafted gear.
    (0)

  5. #25
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by MeowyWowie View Post
    Except you're forgetting that the majority of NM/raid gear is already obsolete compared to HQ crafted gear.
    Yeah, kinda lame that crafted gear (hq) is already better, easier to obtain and is just going to get better...

    Crafted gear should be the best crafting gear.

    Dungeon gear should be the best mele/mage gear.

    They naturally lend themselves to each other.
    (1)
    Last edited by DoctorMog; 08-28-2011 at 07:07 AM.

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Wouldn't it be cheaper to start first with a NQ Crab Bow to put 5 materia in it? Then you can sell it, buy 5 or 7 HQ Crab Bow and start with them.
    (1)

  7. #27
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Felis View Post
    Wouldn't it be cheaper to start first with a NQ Crab Bow to put 5 materia in it? Then you can sell it, buy 5 or 7 HQ Crab Bow and start with them.
    In your opinion is 1 NQ crab bow with 5 materia in it worth 7 HQ crab bows?
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The NQ crab bow with 5 materia would be finish. The buyer don't need to take the risk to make it better (except he need another materias). But a HQ crab bow with no materia there is still the risk, which would it make cheaper than the NQ crab bow with all 5 materias
    (0)

  9. #29
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Felis View Post
    The NQ crab bow with 5 materia would be finish. The buyer don't need to take the risk to make it better (except he need another materias). But a HQ crab bow with no materia there is still the risk, which would it make cheaper than the NQ crab bow with all 5 materias
    And the difficulty of making the crab bow +3 means nothing?
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Felis View Post
    Wouldn't it be cheaper to start first with a NQ Crab Bow to put 5 materia in it? Then you can sell it, buy 5 or 7 HQ Crab Bow and start with them.
    I think it's more like 1 NQ Crab Bow with 5 materia is roughly equal in value to an HQ Crab Bow with 1 materia (which is guaranteed to be slotted). Not in terms of time / difficulty to make, but in terms of end value to the user.

    I'm not archer, so I'm going to have to use an example of something I'm more familiar with, my trusty Iron Halberd. A +3 on an Iron Halberd adds +26 attack, +23 accuracy, and +22 critical. These value are large, and there are three of them. They must be worth at least three materia slots, and probably more like four. This makes a +3 Iron Halberd roughly equal in value to an NQ Iron Halberd with four materia. The HQ has bigger values, but the NQ has most customization possibilities.

    In the end, I don't think I would pay the value of 5 or 7 HQ items for a single NQ version of the item with five materia slotted in it. Not unless materia bonuses are a lot larger then I think they will be.
    (0)

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