Results 1 to 10 of 390

Hybrid View

  1. #1
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    People are complaining about cast bars but is it really a cast or more just a wind up? Is it so unrealistic that an Archer/Bard/Bowman don't wind up their shots for more damage? Having shot a bow it's not just pull and throw. If you did it is obviously weaker. So it completely makes sense to not be able to move while you shoot more powerful shots.

    How much movement do you have to do as a bard? Not saying it doesn't reduce the run and gun style but it's also would make sense why you do reduced damage.

    1.5 second wind up timer is not that long seeing how some of your abilities will be on the gcd. Not saying all just some. GCD is 2.5 seconds so you can still easily weave in an ogcd ability within 3 seconds which actually occurs when not having WM up due to animation lock and latency.
    (2)

  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wintersandman View Post
    unrealistic
    Oh, are we bringing realism into the game now?

    Okay, fine. All melee should quit now because knives, fists, and spears aren't going to do a heck of a lot to a tank. Monks especially need not apply to anything that has Magitek colossi.

    Tanks should also quit now because realistically, a suit of armour which is thin enough to allow you to move isn't going to help against explosions and dragons. Lalafell can no longer be tanks, too, because getting swiped at by a dragon would toss them across the room.

    Speaking of armour, mages now all get a chance to trip over their robes, increased if interrupting a cast because they were distracted, and tanks move slower than everyone else because their armour is heavier.

    Also, all enemies that fly and have projectiles are now unattackable by melee because realistically they'd just fly out of range and shoot at you.

    And healers now do 10x the enmity of every other class.

    Edit: Also, Monks can no longer move during any kick-based attack, because that's silly.

    Double Edit: Also, why the heck does a spell called "Bio" work on machines and golems? Let's drop that too. Also ninja poisons don't work on anything that doesn't have a bloodstream.
    (3)
    Last edited by Aiselia; 07-11-2015 at 03:51 AM.

  3. #3
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aiselia View Post
    My whine
    Your comments are filled with butt hurt.

    Monks - Your comment makes no sense. You can't kick while in movement? Movement is sometimes the precursor to kicking.

    Quote Originally Posted by RiceisNice View Post
    Snip.
    Having played Bard, I have also suffered from animation lock. The ogcd abilities you may be able to get 2 off in that one second but it is generally rare. Raging strikes and another action in between the GCD is hard to do as Raging Strikes for some odd reason has an unreasonably long animation. I learned which buffs I could group within that 2.5 seconds and which ones I couldn't. Raging Strikes for example was one buff that was always triggered solo.

    Blood Letter, etc can still be done but will be causing .5 seconds of delay during WM than having WM off.

    You missed my point entirely.
    (0)
    Last edited by Wintersandman; 07-11-2015 at 04:19 AM.

  4. #4
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wintersandman View Post
    Your comments are filled with butt hurt.
    Actually, they're filled with sarcasm, used to mock poor logic to point out that realism need not apply in a video game where realism is not a thing at all.

    Heck, if we were treating classes logically, why are Ninjas the job that gets fall damage reduction and not Dragoons, whose entire dynamic revolves around jumping really high and then falling?

    You can't kick while in movement?
    Put your foot up in the air. Hold it there. Now run around at full speed, keeping that in the air.

    Or do whatever the heck they do during Dragon Kick and move around freely while doing it.

    Except don't because you'll probably break your neck trying and I don't want to be responsible for that.
    (0)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aiselia View Post
    Sarcasm failing
    Sarcasm is generally fueled through bitterness aka butt hurt.

    Synonyms -

    1. sardonicism, bitterness, ridicule.

    Ninjas are more graceful than Dragoons. Plain and simple.

    Again in regards to Monk. It looks like someone missed out on martial arts class. Flying Dragon Kick, you've heard of it right?
    (2)

  6. #6
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wintersandman View Post
    Flying Dragon Kick
    Is not the animation for Dragon Kick.

    Please play again.
    (0)

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aiselia View Post
    Is not the animation for Dragon Kick.

    Please play again.
    That's all you got.
    (2)

  8. #8
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Aiselia View Post
    Is not the animation for Dragon Kick.

    Please play again.
    Besides the very initial part of the animation, which is a front flip drop kick, nearly everything else has the potential for momentum to allow them to move in nearly any direction.
    (2)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wintersandman View Post
    ...
    Not unless you used a straighter shot proc. I mean yes, you could use two oGCDs even with WM, but the second one is well clipping into your next weaponskill by a good split second in doing so. That's a wasted GCD of a weaponskill everytime if you try to double up, and it adds up over a long fight. Then you still have the problem of bloodletter resets essentially being wasted. All of that makes for a very poor change in class design, espwhen they did the same for MCH to the point that it's nearly identically in playstyle, only MCH does it better because they're not tripping over themselves.

    What point am I missing then?
    (0)
    ____________________

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wintersandman View Post
    1.5 second wind up timer is not that long seeing how some of your abilities will be on the gcd. Not saying all just some. GCD is 2.5 seconds so you can still easily weave in an ogcd ability within 3 seconds which actually occurs when not having WM up due to animation lock and latency.
    A 1.5 cast timer in a 2.5 GCD only allows for less than a second to use oGCDs. For a class that has an oGCD that can reset it's cooldown, alongside four other oGCDs and four buffs which is a dps loss for every second it's not used (especially so in bloodletter's case). It'd change with skill speed, but all that'll do is lower the amount of time you have to use an oGCD skill and make the window for straighter shot proc tighter than it already is, because it doesn't speed up the attack animation, only lowering the cast time and GCD

    The idea "you can move more/have better uptime" is getting more irrelevant as content comes out, because people who play melee (and even blackmages to some extent) get more familiar with fights where they can reduce their downtime to negligible amounts, if at all, such as earthshakers in T13 or nerve gas AoEs. On top of that, monks have gotten tools to maintain uptime and their dps even in cases of downtime through meditation, whereas bards/machinists do not (formerly machinists could by casting GB during the downtime).
    (0)
    Last edited by RiceisNice; 07-11-2015 at 03:25 AM.
    ____________________