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  1. #91
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Both lancers and ninjas had pretty much zero positionals, and were given positionals.

    They complained but lived with it, but I guess bards are special snowflakes.

    The choice between minuet and not minuet is simple. You use the one that does more dps for your situation.

    Its laughable when people say "but what about the chance of wasting a bloodletter proc" oh well. It's still a dps gain to use minuet even with casted BL.

    The idea here is the discrepancy between "perfect dps given the tools you have" vs "what I want perfect dps to be". Its like in FF9 where you cannot get "the highest" stats in every stat. In which case perfection is no longer "highest stats in every stat" but "highest you can do with what you're given".

    I imagine the bards complaining to be the same kinds of people that want someone to tell them what the "best dps" is.
    (1)

  2. #92
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by pandabearcat View Post
    Both lancers and ninjas had pretty much zero positionals, and were given positionals.
    And that didn't completely change how the class worked and still flowed in with how they already played, so it's irrelevant.

    But thanks for your, albeit useless, contribution.
    (3)

  3. #93
    Player
    Malz's Avatar
    Join Date
    Jun 2012
    Posts
    14
    Character
    Mevi Revana
    World
    Moogle
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aiselia View Post
    And that didn't completely change how the class worked and still flowed in with how they already played, so it's irrelevant.

    But thanks for your, albeit useless, contribution.
    Empyreal Arrow and Iron Jaws are also locked behind Minuet.

    No Minuet, none of those abilities.
    (4)

  4. #94
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Oh well, I'm sure the bard job can do with 5 fewer players.

    You can git gud or play something else.
    (5)

  5. #95
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    But SE did change the play style of pretty much all jobs completely when Yoshida first took over, from 1.0 to 1.23, then AGAIN from 1.23 to 2.0. For those 1.0 folks who played since the beginning there have been several play style transitions, bigger than 2.0 to 3.0 BRD even because we had completely new skills. But most of us just adapted to the new versions and kept on rolling. I don't play Bard at high level (mine is only in the 30s), but I've played many a fighting game where devs decide they want to just upend character's movesets entirely for the heck of it (looking at you KOF and Soul Calibur). In said games, I did one of three things:

    - Learned the new version of the character/job (as I did in this game)
    - Found a character/job I liked
    - Stopped playing the game

    It's time for Bards to make this choice since Yoshida seems set on taking your mobility in favor of having enough damage to clear the new content. Alternatively, you can have your mobility and not use Minuet, but you'll have low DPS (again, as Yoshida intends) and likely won't be looked upon very favorably with randoms. I'm pretty sure SMN is a anomaly (that will probably get nerfed down the line) as SE's plan for this game seems to specifically not want mobile classes to have damage comparable to classes that commit to attacks (be they melee or caster). and since this does not seem to be changing people will have to make a choice. If you decide the game isn't for you anymore because of this I respect that, but it's pretty clear that XIV won't have a high damage AND mobile class any time soon (again, that isn't SMN and I think that was not intended). And even then BRD was more mobile than SMN so the point kinda still stands.
    (2)
    Last edited by InfiniDragon; 07-11-2015 at 01:28 AM.

  6. #96
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by InfiniDragon View Post
    mobility
    As soon as I see a non-Bard use that word, it's a really safe bet that they don't understand what the issue really is.
    (1)

  7. #97
    Player
    Misery1337's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sir Biggus
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Trespar View Post
    the ability to run and gun like BRDs did just wasn't going to stay because it provided too much mobility and too much virtual dps. I mean, BRDs did not suffer the dps side effects of having the move out of an aoe, for example.
    "BRD's have too much mobility, nerf please! BRD's have too much support nerf please!...okay guys we killed this job, which one should we target next?"
    (4)

  8. #98
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aiselia View Post
    As soon as I see a non-Bard use that word, it's a really safe bet that they don't understand what the issue really is.
    No, I understand the issue. The issue is that you went from playing one way to a completely different way.

    It's just that the devs wanting to take "mobility + DPS" from BRD and MCH is what led to said completely different play style change. There may be other solutions that can still solve this but cast bars are the one they chose.

    EDIT: And XIV isn't the only game in history to ever do this if you read my post, so "non-Bards" can relate. You guys aren't some entity onto yourself.
    (0)

  9. #99
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by InfiniDragon View Post
    No, I understand the issue.
    Then why say we can turn off WM and have our mobility if you understand that mobility isn't the issue?

    3.1: Dragoon combos now have a 50% chance to go into the next step of the combo, but you won't know if it procs until shortly after your GCD ends. Also, all jumps do more damage the further away from the target you are when you use it, with very little damage when you're up close to good damage when at max range. Also, SFaC/EWT have a random chance to happen on every hit, but will interrupt your combo to use them, and if you don't use them, you lose that effect. Also, none of your OGCDs can be used within 1.5 seconds of a GCD. Also, if you move within 1.5 seconds of a GCD, your next attack does half damage.

    But those are all fine changes because people can just deal with it, right?
    (2)

  10. #100
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Panasync View Post
    What are you talking about, the class isn't losing DPS outside of WM? Are you serious? If you are I can eli5 for you. Obviously I was being a tad hyperbolic, but I thought that was obvious. If you're willfully staying out of WM, you're losing DPS by a nice chunk.
    If you're in a movement heavy phase, I can almost guarantee dropping WM is a DPS gain during that phase.
    (2)

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