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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
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    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VarinaVashai View Post
    Fang and Claw is flank, Wheeling thrust is rear. Identical in dmg output different in positional requirements.
    positional do not justify the existence of two different skills with identical requirements, potency, and buffs.
    (2)

  2. #2
    Player
    VarinaVashai's Avatar
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    Feb 2013
    Location
    Gridania
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    75
    Character
    Varina Vashai
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by saber_alter View Post
    positional do not justify the existence of two different skills with identical requirements, potency, and buffs.
    The skills cannot be identical, and different at the same time. The statement is in conflict, so they do not have identical requirments when their positionals are different. That was the point i was making.
    Are the abilities silly and just added to give the perceptions of a more advanced flow to the Dragoon, yeah probably. They could have done a better job with the job aswell as many others.
    But to expect any depth in a combat system based on the modern mmo model is a lost cause, as the design is centered around shallow repetative button spam based on priority and rotations.

    I don't see anything ever changing when there is the current dev team working on the game, since the philosophy is centered around "theme park" modern mmo copy paste content.
    (1)
    Last edited by VarinaVashai; 07-10-2015 at 11:29 PM.

  3. #3
    Player
    saber_alter's Avatar
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    Sep 2013
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    Ul'dah
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    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VarinaVashai View Post
    The skills cannot be identical, and different at the same time.
    it is not in conflict. the main-and only-difference between wheeling thrust and fang and claw is where you have to attack to get their identical max potency and BotD refresh. otherwise they are identical abilities with different looks that tell you to do different things to get the same result, and fill the same role.
    .
    Are the abilities silly and just added to give the perceptions of a more advanced flow to the Dragoon, yeah probably.
    yes, and for some reason the theorycrafters decided that a dumbed down rotation from the minute long priority system was the best.

    But to expect any depth in a combat system based on the modern mmo model is a lost cause
    wheeling thrust and fang and claw are not shallow, they are poorly designed. if Geirskogul weren't useful, or if FaC and WT were 58 and 60 skills there would be little reason to go do pick up the other version besides story. it's unnecessary skill bloat. give me a reason to have both.

    I don't see anything ever changing when there is the current dev team working on the game, since the philosophy is centered around "theme park" modern mmo copy paste content.
    no comment.
    (0)

  4. #4
    Player
    Thandronen's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
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    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by saber_alter View Post
    give me a reason to have both.
    I've said this before in another thread but they really should make Fang and Claw proc off Chaos Thrust and add a few ticks of bleed damage to it while having Wheeling Thrust proc off Full Thrust with a little higher potency if you hit the positional. I'm really not sure why it wasn't implemented like this and instead someone decided "Let's make this random for NO reason!" just for kicks.
    (0)

  5. #5
    Player
    saber_alter's Avatar
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    Sep 2013
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    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thandronen View Post
    I've said this before in another thread but they really should make Fang and Claw proc off Chaos Thrust and add a few ticks of bleed damage to it while having Wheeling Thrust proc off Full Thrust with a little higher potency if you hit the positional. I'm really not sure why it wasn't implemented like this and instead someone decided "Let's make this random for NO reason!" just for kicks.
    i would rather have them refresh what already exists. for instance fang and claw could refresh heavy thrust, and wheeling thrust reset any of our debuffs and dots on a target.
    (0)