I'm bothered with how they failed to address WM changing bard's outtake on their moveset from 2.0. It's not even the cast times that bother me, it's how their previous toolkit does not mesh well with it.
You thought having firestarter proc half way in your fire I proc was bad? It's worse on BRD because of the shorter cast time combined with the long heavy shot animation. It doesn't try to detect any procs until the attack actually goes off (much like firestarter, you won't see it until you see the fireball land). However, heavy shot's animation doesn't start until after the 1.5 second cast, and it certainly takes longer than a for the full cast animation, even if you cancel it with an oGCD. MCH certainly does not have this problem because split shot's animation is short enough to accommodate it (even a 1.5 GCD during rapid fire), nor are you getting a heavy loss from trying to hit clean shot after a slug shot (not that you would anyway) unless you have ammo.
Then there's River of Blood. To my knowledge, BRD and DRK are the only classes that has an oGCD that can have it's cooldown reset. With a 1.5 cast time, you'd only be able to weave in 1 oGCD unless you had a straighter shot proc for an instant cast. That's bloodletter, Blunt Arrow (because we have yet to have a boss that requires silencing, even if we include 2.0), repelling shot, flame arrow, empyeral arrow and side winder. If you're not using bloodletter when its on cooldown, it's wasted dps. If you're not using empyereal arrow when it's off, its wasted dps. So on and so fourth. It creates a loss-loss situation for bard where in 2.0 people needed to keep an eye on it or weave it and another oGCD if it did proc..
I'd be fine with turning it off, if bard dps wasn't balanced around using it in the first place. It's not buffing our dps relative to how it was 2.0, it's there to keep us at that relative dps to other classes.
Someone mentioned this in a another topic. The problem is not the cast time itself, its the problems that come from having a cast time, specifically how it does not meld well with bard's original gameplay. I'm just disappointed to all the responses (especially from interpretation of the live letter and a certain youtuber) is to "git gud" or "deal with it". Well, I'm dealing with it by changing my main to MCH, because it's just annoyingly frustrating that my bard has to have its gameplay completely changed instead of having new abilities to add onto it.



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