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  1. #1
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Many things about FFXI where nice especially gameplaywise. You are not bound by one single weapon compared to Yoshi Ps WoWs vision. Either he thinks player are too stupid to handle multiple weapons or he himself couldnt play like that because his choice of MMORPGs didnt offer that variety of overwhelming gameplay when it came to weapons and spells? The freedom of FFXI is by far much better than this. SE learned nothing. I'm guessing the Yoshi P fanboys will now say FFXI servers are still active go there..
    Thats the point I shouldnt go there I should enjoy this game and it should be rewarded and challenging to many aspects aswell as not beeing recycled over and over again. Not all players are from WoW that plays we appreciate the variety and freedom of gears gameplay and this non dutyfinder envoirment.
    (4)

  2. #2
    Player

    Join Date
    Jul 2013
    Posts
    109
    Quote Originally Posted by SkizzleofRagnarok View Post
    snip
    way to talk about something u know nothing about..in WoW classes have weapon pools similar to FFXI


    also the illusion of choice is worse than no choice...in the end of the day ppl will just calculate whats the best weapon/gear etc for the class to be the best and you either do that or just get left out of pretty much everything


    side: good job on basically calling any1 who doesn't agree with you a "YoshiP fanboy", that will for sure help your cause
    (2)
    Last edited by Erepio; 07-10-2015 at 08:34 PM.

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    Many things about FFXI where nice especially gameplaywise. You are not bound by one single weapon compared to Yoshi Ps WoWs vision. Either he thinks player are too stupid to handle multiple weapons or he himself couldnt play like that because his choice of MMORPGs didnt offer that variety of overwhelming gameplay when it came to weapons and spells? The freedom of FFXI is by far much better than this. SE learned nothing. I'm guessing the Yoshi P fanboys will now say FFXI servers are still active go there..
    Thats the point I shouldnt go there I should enjoy this game and it should be rewarded and challenging to many aspects aswell as not beeing recycled over and over again. Not all players are from WoW that plays we appreciate the variety and freedom of gears gameplay and this non dutyfinder envoirment.
    Sizzle, the bound to a single weapon concept was Tanaka's vision, as evident by the Armory system that was inherent in 1.0 - before Yoshida was ever placed on the project. Please don't spread misinformation.

    While there is a lot of hostility sent your way, there's no point in simply lingering onto it. Please read over my previous post directed towards you, that you seem to have overlooked for my advice on your gameplay habits.

    Again, as a FFXI veteran, and as a FFXIV Legacy member, I rather enjoy the systems we have. That does not mean I do not want more, but it means I'm patient. And I'm far from the only one, with IGN netting Heavensward an 8.6 in spite of criticisms about new content, gated expansion, and endless sidequests.

    As far as the comment of "You should enjoy this game." The thing is... you don't have to. If it simply does not appeal to you, let it go. Don't hang onto something that makes you bitter, if that's the case. If you do enjoy parts of it, focus on that. You're in ultimate control of that.

    Anyways, either at this point you're being purposefully inflaming or... you honestly were fed a lot of misinformation about the things you are upset about.


    Quote Originally Posted by Zarzak View Post
    This is the biggest problem with XIV right now IMO. They have not increased the amount of relevant raid content since the 1st coil. We are still stuck with 4 relevant events at a time. I'm not saying go horizontal.. I know that isn't happening. But they could at least stop making group gear surpass raid gear so damn quickly. If group gear was 100 at the end of 2.0 cycle people could have still been raiding/progressing through 6-9. Instead they turn it into a loot pinyata and basically delete it from the roster due to group gear being superior.
    Keep in mind, any additional 'routes' they make upon the progression path will be expected to be maintained as the game progresses upwards. The thing that made FFXI so much easier to develop is the fact that they could develop a system and leave it - and due to the lack of vertical progression the content would still be relevant. Here, not only do they have to figure a means to making old content relevant or capable for others to complete in smaller numbers, but any system they create as a means of progression will add to their development schedule for any piece of content.

    8 man raiding, 24 man raiding, Large Scale PvP, Hunts, Treasure Hunts, 'Primal' Fights and Dungeons all have to go through continual updates. Anything they add would add to that pile. So workflow will become a continual concern. Whatever they do, they have to do it in a method they can manage to upkeep for the next 9 years or so.
    (2)
    Last edited by Hyrist; 07-10-2015 at 09:20 PM.

  4. #4
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    You are not bound by one single weapon compared to Yoshi Ps WoWs vision.
    Eh, I question this. Setting aside the fact that Yoshi P did NOT come up with the Armoury system (as others have mentioned), even though different jobs could wield a variety of weapons in FFXI there was rarely a good reason to do so. In all but a few cases, for each class there was ONE weapon that was better than the others. This weapon sometimes changed over time, such as the way WAR dual-wielding Axes made way for single-wielding Great Axes when two-handed weapons got their buff - but at any given time, if you were wielding a weapon other than the optimal weapon, you were regarded as a fool. BLM could wield a scythe - but if you joined a party with one equipped, you'd be laughed off the server.

    This only changed when activites started cropping up that required specific weaponskills - and THAT only happened after Abyssea had landed and turned the game on its head anyway. And even THEN, a player would equip the alternate weapon only long enough to use the weaponskill, after which they'd switch back to their primary.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SkizzleofRagnarok View Post
    Many things about FFXI where nice especially gameplaywise. You are not bound by one single weapon compared to Yoshi Ps WoWs vision.
    Correction:
    The decision to give every class only 1 weapon type was made by Tanaka, not Yoshida. And I doubt the old team knew much about WoW. Or about MMORPG in generall, seeing how even the simplest standards (like a search system for the market wards) were missed in 1.0 at launch and how exp was earned.

    Learn your XIV history facts first
    (2)
    Last edited by Felis; 07-12-2015 at 05:48 PM.