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  1. #1
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    This was in essence a change no one asked for implemented in a way that is a copy-pasted mechanic with MCH with no cohesiveness to the gameplay BRD mains know and love.
    Sorry to butt in, but I wanted to discuss this point a little bit, hopefully. The point of them introducing Wanderer's Minuet, as I recall, was because there were requests for more damage while sacrificing mobility. There was also talk about they superior mobility being quite powerful but their damage was quite low that some would like to sacrifice mobility for some damage.

    The question from a design perspective becomes; "How do we give a job that has absolute mobility more damage without making it too powerful nor difficult to use?"

    Simple answer would be to force them to sacrifice mobility - which they have done already by adding wind-up times to most of their skills. This removes the "too powerful" out of the equation, but we still have to consider making sure that it's "not difficult" to use. Hence, they went with a wind-up time that is less than the GCD - still allowing players to have some mobility.

    With this in mind, could there be an alternative? Absolutely. However, most solutions end up being too strong or too difficult to use. So, I propose a change to The Wanderer's Paeon instead.

    LV58 The Wanderer's Paeon (Cooldown: 90 seconds)
    The next 5 Weaponskills will be Instant and will deal 15% less damage.
    Can only be used under the effect of Wanderer's Minuet.
    Additional Effect: Critical hits will increase the stacks of Wanderer's Paeon up to a maximum of 5 stacks.
    Duration: 60 seconds
    Not the best solution, I admit. Will need a few tweaking, but the idea is there.
    (0)

  2. #2
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Quote Originally Posted by AdamFyi View Post
    snip-
    I actually like your take on Wanderer's Paeon. However, whether we admit it or not. The developers are more inclined to the voices of Japanese Bard players regarding Bard issues. I'm pretty sure if there are English players who chose Bard when 2.0 first started for a class/job with mobility, then without a doubt some of our Japanese counterpart will share the same sentiment too.
    (2)

  3. #3
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FateAudax View Post
    I actually like your take on Wanderer's Paeon.
    It's still just a tiny suggestion. More work needs to be done to actually balance it out. Personally, it would be interesting to see it be implemented, haha.

    Quote Originally Posted by FateAudax View Post
    However, whether we admit it or not. The developers are more inclined to the voices of Japanese Bard players regarding Bard issues. I'm pretty sure if there are English players who chose Bard when 2.0 first started for a class/job with mobility, then without a doubt some of our Japanese counterpart will share the same sentiment too.
    I agree. However, we're going to have a problem when trying to remove Minuet, namely; there exists the Machinist job which can fill in the role of support in place of bard. If they were to remove Minuet, the damage potential of Bard will be quite low compared to the other jobs and will most likely cause players more reason to bring Machinists over Bards. Mobility is hard to balance around. Either you force the player to stand still to deal more damage, or allow the player to move as free as a bluebird yet also peck like one.

    Edit:

    Quote Originally Posted by Kat_Manx View Post
    Let's see..let's change your job so it no longer uses magic. You use bandages. At close range. You have to stand 1 yalm from the player you are trying to heal..and you will now dress in metal armor. But if you do it properly, you'll heal better than before.
    Actually, that sounds interesting. Combat Medic would definitely put an interesting spin on the Healer role.
    (1)
    Last edited by AdamFyi; 07-10-2015 at 06:10 PM.