Quote Originally Posted by Duelle View Post
This was in essence a change no one asked for implemented in a way that is a copy-pasted mechanic with MCH with no cohesiveness to the gameplay BRD mains know and love.
Sorry to butt in, but I wanted to discuss this point a little bit, hopefully. The point of them introducing Wanderer's Minuet, as I recall, was because there were requests for more damage while sacrificing mobility. There was also talk about they superior mobility being quite powerful but their damage was quite low that some would like to sacrifice mobility for some damage.

The question from a design perspective becomes; "How do we give a job that has absolute mobility more damage without making it too powerful nor difficult to use?"

Simple answer would be to force them to sacrifice mobility - which they have done already by adding wind-up times to most of their skills. This removes the "too powerful" out of the equation, but we still have to consider making sure that it's "not difficult" to use. Hence, they went with a wind-up time that is less than the GCD - still allowing players to have some mobility.

With this in mind, could there be an alternative? Absolutely. However, most solutions end up being too strong or too difficult to use. So, I propose a change to The Wanderer's Paeon instead.

LV58 The Wanderer's Paeon (Cooldown: 90 seconds)
The next 5 Weaponskills will be Instant and will deal 15% less damage.
Can only be used under the effect of Wanderer's Minuet.
Additional Effect: Critical hits will increase the stacks of Wanderer's Paeon up to a maximum of 5 stacks.
Duration: 60 seconds
Not the best solution, I admit. Will need a few tweaking, but the idea is there.