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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i dont put blood weapon in grit in any case, the drk have tp problems, more if you put that skill in grit, and if you reduce the cost of the mp in 75% in grit stance, then the dark knight have a over mp regen extrem op, balance class is not so easy, but of the rest of the changes i love, i hope square do something like that.
    (0)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I just want to know one thing: how is Darkside not a DPS stance if you can use it without Grit to increase your damage dealt by 15%?

    p.s. https://www.youtube.com/watch?v=39YR61lIIUU dat dps tho.

    p.s.s. I don't play Dark but I tank with one in a static. . . my question is real. . .
    (0)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Darksides can be maintained in Grit as well. It's honestly like a Warrior who can constantly keep up maim.
    (1)

  4. #4
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I just want to know one thing: how is Darkside not a DPS stance if you can use it without Grit to increase your damage dealt by 15%?

    p.s. https://www.youtube.com/watch?v=39YR61lIIUU dat dps tho.

    p.s.s. I don't play Dark but I tank with one in a static. . . my question is real. . .
    Quote Originally Posted by Rhaja View Post
    Darksides can be maintained in Grit as well. It's honestly like a Warrior who can constantly keep up maim.
    ^

    And that video was taken BEFORE the Dark Arts bug fix. That fix was about a 100 DPS loss to us, possibly more if you factor in MP management.
    (0)

  5. #5
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Dark Arts bug was not 100 DPS loss, but one of the ACT updates broke Salted Earth it doesn't parse anymore, AND Scourge doesn't parse correctly but I can still pull comparable numbers to my WAR if I have a NIN put slashing de-buff on for me. TP is an issue of course, luckily there is no fight where I have to worry about running dry, and if I do get low when I run as DRK the BRD in my group is typically already playing Paeon.
    (0)

  6. #6
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I'm the only one getting tired of doing (DPS side) Dark Arts on every combo ? I would love to see dark arts being a stack (to looks like the war).
    As for Darkside, it is too bad that is on gcd, i would like to put it off right after a combo.
    Sole Survivor shouldn't be with a timer on it, 15s is to fast or it could give an add effect while it's active.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  7. #7
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Hmm I don't think DRK needs a revamp. Only a few minor changes.
    (3)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Domira View Post
    Hmm I don't think DRK needs a revamp. Only a few minor changes.
    Same here. We need QoL changes, nothing more.

    EDIT: And a fix to that Darkside glitch, that alone is the only thing driving me nuts about the class right now. A single WHM in the party using Regen and Medica II during mobs completely destroys my MP.
    (0)
    Last edited by RyuDragnier; 07-12-2015 at 03:10 AM.

  9. #9
    Player
    Armo's Avatar
    Join Date
    May 2014
    Posts
    8
    Character
    Ar Mo
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Dread Spikes gave me an idea.

    How about if Dread Spikes was drk new Living dead?

    Dread Spikes: For 5 seconds you mirror 95% of damage done to you and regen the damage inflicted to you over next 10 seconds.


    Carve & Spit is something I've been thinking over few times and just now saw there an option for what I've thought of it before.

    Carve & Spit: Performs threefold attack that has 300 potency on first hit, 400 potency on next hit and 500 potency on last hit. Leaves dark knight with a dark arts buff that doesn't consume mana.
    (no mana replenish and 1 minute cooldown)

    Reprisal procs from critical strikes or Scourge ticks.

    Dark Dance increases parry by 50% and with dark arts it gives +10% stronger healing effects.

    Blood weapon can be used in Grit for half it's effect.

    Blood Price. Gives mp boost like 1/8 bar a second for for 8 seconds, 30 seconds cooldown. With the change to Blood Weapon I mentioned above it would work nice.

    Power Slash (enmity combo finisher). With Dark Arts it'd debuff the mob so that for 5 seconds everyone hitting the debuffed mob would get tp back.

    Abyssal Drain. Let this ability be DRK aoe bloodbath without Dark Arts being involved at all. It'd be perfect.

    Delirium reduces all enemy magic resistance and intelligence by 5% (foe 10%).

    Dark Passanger. Converts 10% of damage dealt into HP and spreads the delirium magic resistance to all mobs in the cone area. Dark Arts would make mobs Confused so they'd turn to each other. (Now that would be interesting wibe and worth the cost and long cd.)

    I think these abilities would make Dark Knight more fluent, flavourful and wanted in groups as well
    (0)
    Last edited by Armo; 07-12-2015 at 04:05 AM.

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I think DRK should be DOT tanks, which is why I love the scourge spread idea. I would also like delirium to be a damage over time that also reduces damage taken to us.

    Delirium:
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike Combo Potency: 50
    Combo Bonus: Damage over time with potency of 40 and lowers target's damage dealt by 10% for 30s.

    Salted Earth:
    Delivers an attack that Increases Enmity in all nearby enemies.
    Additional Effect: Damage over time for 21s, Potency: 75

    New Ability: Scorched Earth.
    Spreads a target's Scourge, Delirium to nearby enemies.
    Potency is halved for the fourth enemy and beyond.
    Only available while under the effect of Dark Arts.
    Dark Arts fades upon execution.
    (0)
    Last edited by Nektulos-Tuor; 07-11-2015 at 05:11 AM.

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